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General Tabletop Discussion
*Dungeons & Dragons
The Problem with Healing Powercreep
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<blockquote data-quote="Chaosmancer" data-source="post: 9510716" data-attributes="member: 6801228"><p>You know, despite your own personal preferences, I've never wanted to play the child of giants, chosen to be the fount of eternal flame, and wielding a greataxe large enough to cut a horse in half, because I want to experience "realism" </p><p></p><p>And no, just because "realism" isn't a number 1 priority doesn't mean we play pants on head crazy times where nothing matters. I bawled my eyes out like a small child over an animated ship, whose spirit spoke to her crew, who sailed herself on one last journey to save them through a tidal wave larger than mountains. That isn't "realistic". Realistically no ship can speak or hold spirits. No ship can sail itself. No heavily damaged ship could survive a city-destroying storm to sail itself into the middle of an island. And even if it could do that, realistically, it would never arrive at the correct time to save the lives of its crew. </p><p></p><p>But the point isn't realism. The point is the power of friendship and bonds. The strength that caring for others can give you, even if you are not a living thing, and how that power can deliver people from darkness. And that isn't realistic. Realistically, those of us in bad situations will continue to be in them, we will continue to suffer in them, probably for the rest of our lives, and our friends will likely never be aware of them. That's "realistic". </p><p></p><p>A game where I can magically seal wounds and keep my friends alive doesn't need to strive for realism for me to enjoy it. Because I don't need realism. And if you do? Great! Enjoy it. You don't play this game anyways. You didn't even play 5e to my knowledge.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9510716, member: 6801228"] You know, despite your own personal preferences, I've never wanted to play the child of giants, chosen to be the fount of eternal flame, and wielding a greataxe large enough to cut a horse in half, because I want to experience "realism" And no, just because "realism" isn't a number 1 priority doesn't mean we play pants on head crazy times where nothing matters. I bawled my eyes out like a small child over an animated ship, whose spirit spoke to her crew, who sailed herself on one last journey to save them through a tidal wave larger than mountains. That isn't "realistic". Realistically no ship can speak or hold spirits. No ship can sail itself. No heavily damaged ship could survive a city-destroying storm to sail itself into the middle of an island. And even if it could do that, realistically, it would never arrive at the correct time to save the lives of its crew. But the point isn't realism. The point is the power of friendship and bonds. The strength that caring for others can give you, even if you are not a living thing, and how that power can deliver people from darkness. And that isn't realistic. Realistically, those of us in bad situations will continue to be in them, we will continue to suffer in them, probably for the rest of our lives, and our friends will likely never be aware of them. That's "realistic". A game where I can magically seal wounds and keep my friends alive doesn't need to strive for realism for me to enjoy it. Because I don't need realism. And if you do? Great! Enjoy it. You don't play this game anyways. You didn't even play 5e to my knowledge. [/QUOTE]
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