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General Tabletop Discussion
*Dungeons & Dragons
The Problem with Healing Powercreep
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<blockquote data-quote="Chaosmancer" data-source="post: 9510745" data-attributes="member: 6801228"><p>No, it doesn't. Here is the full rules text:</p><p><em>You gain the following benefits.</em></p><p> <em>Luck Points. You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. You regain your expended Luck Points when you finish a Long Rest.</em></p><p> <em>Advantage. When you roll a d20 for a D20 Test, you can spend 1 Luck Point to give yourself Advantage on the roll.</em></p><p> <em>Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll.</em></p><p></p><p>There is no narrative here, anymore than there is a narrative here for the Alert feat: </p><p><em>You gain the following benefits.</em></p><p> <em>Initiative Proficiency. When you roll Initiative, you can add your Proficiency Bonus to the roll.</em></p><p> <em>Initiative Swap. Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can't make this swap if you or the ally has the Incapacitated condition.</em></p><p></p><p></p><p></p><p></p><p>And you see NO DIFFERENCE between "there is racist language in these books" and "this thing doesn't match my preferred narrative tropes"? None at all. Nothing else that might make one of them a little harder to just change and make okay in the official books?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9510745, member: 6801228"] No, it doesn't. Here is the full rules text: [I]You gain the following benefits. Luck Points. You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. You regain your expended Luck Points when you finish a Long Rest. Advantage. When you roll a d20 for a D20 Test, you can spend 1 Luck Point to give yourself Advantage on the roll. Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll.[/I] There is no narrative here, anymore than there is a narrative here for the Alert feat: [I]You gain the following benefits. Initiative Proficiency. When you roll Initiative, you can add your Proficiency Bonus to the roll. Initiative Swap. Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can't make this swap if you or the ally has the Incapacitated condition.[/I] And you see NO DIFFERENCE between "there is racist language in these books" and "this thing doesn't match my preferred narrative tropes"? None at all. Nothing else that might make one of them a little harder to just change and make okay in the official books? [/QUOTE]
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The Problem with Healing Powercreep
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