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General Tabletop Discussion
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The Problem with Individual Initiative
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<blockquote data-quote="Greenstone.Walker" data-source="post: 9010429" data-attributes="member: 6788312"><p>Possibly-controversial opinion: Side initiative dramatically slows down play. It's not the worst method, but it's close.</p><p></p><p>Side initiative starts with two minutes of blank stares as no-one wants to go first, then ten or more minutes of discussion as everyone argues why they shouldn't go first then ten more minutes or arguing why they should go last. </p><p></p><p>Group tactics sounds good, but in practice if the GM hands off the action ball to the players, they just drop it.</p><p></p><p>Also-possibly-controversial: As does allowing delay.</p><p></p><p>I attended a game at uni where every single player had their character delay, in order to try and react to what the foes were doing I guess. The GM responsed by delaying ever single monster, and then forcing the players to go. Wasting several minutes. Every. Single. Round. You would have thought after the first round or two they would have given up, but they treated it as some sort of game against the GM, not realising (or caring) that all they were doing was wasting their own time.</p><p></p><p>Weird things like this happen when you try to model simultaneous activities in a turn-based game.</p></blockquote><p></p>
[QUOTE="Greenstone.Walker, post: 9010429, member: 6788312"] Possibly-controversial opinion: Side initiative dramatically slows down play. It's not the worst method, but it's close. Side initiative starts with two minutes of blank stares as no-one wants to go first, then ten or more minutes of discussion as everyone argues why they shouldn't go first then ten more minutes or arguing why they should go last. Group tactics sounds good, but in practice if the GM hands off the action ball to the players, they just drop it. Also-possibly-controversial: As does allowing delay. I attended a game at uni where every single player had their character delay, in order to try and react to what the foes were doing I guess. The GM responsed by delaying ever single monster, and then forcing the players to go. Wasting several minutes. Every. Single. Round. You would have thought after the first round or two they would have given up, but they treated it as some sort of game against the GM, not realising (or caring) that all they were doing was wasting their own time. Weird things like this happen when you try to model simultaneous activities in a turn-based game. [/QUOTE]
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