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General Tabletop Discussion
*Dungeons & Dragons
The Problem with Individual Initiative
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<blockquote data-quote="Hriston" data-source="post: 9015379" data-attributes="member: 6787503"><p>I hadn't gathered from your OP that the issue was about the narrative emerging from combat. In that case, I'd suggest the problem is the rigidity with which the initiative order is being regarded as a thing in the fiction. It's a mechanism for resolving <em>opposed</em> actions (i.e. who strikes whom first and that sort of thing) without having to roll a Dexterity contest for every such pair of events. One standing result for all participants is used because it's assumed that there will be a lot of this type of opposition in combat. For the round to round narrative that emerges from combat to make sense, the turns within each round should be regarded as taking place more or less contemporaneously. The initiative order only matters when there is opposition, so, for example, if two PCs want to exchange an item for which they both use their object interaction on their turn, there's no reason to say that didn't happen. But, if a monster's initiative is between that of the two PCs and it (say) kills one of them before that PC can offer/accept the item, then it has interrupted the exchange.</p></blockquote><p></p>
[QUOTE="Hriston, post: 9015379, member: 6787503"] I hadn't gathered from your OP that the issue was about the narrative emerging from combat. In that case, I'd suggest the problem is the rigidity with which the initiative order is being regarded as a thing in the fiction. It's a mechanism for resolving [I]opposed[/I] actions (i.e. who strikes whom first and that sort of thing) without having to roll a Dexterity contest for every such pair of events. One standing result for all participants is used because it's assumed that there will be a lot of this type of opposition in combat. For the round to round narrative that emerges from combat to make sense, the turns within each round should be regarded as taking place more or less contemporaneously. The initiative order only matters when there is opposition, so, for example, if two PCs want to exchange an item for which they both use their object interaction on their turn, there's no reason to say that didn't happen. But, if a monster's initiative is between that of the two PCs and it (say) kills one of them before that PC can offer/accept the item, then it has interrupted the exchange. [/QUOTE]
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