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The problem with Pet classes and a possible solution?
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8815228" data-attributes="member: 6802378"><p>Let's remember the monster and animal pets are practically shoeless, and that may be too dangerous in some terrains.</p><p></p><p>Sometimes I suspect Hasbro is wishing WotC to create a pokemon-trainer class for D&D, something close to the summoner class from Pathfinder. And my own idea is about to mix two game mechanics, the incarnum and the vestige pact magic, but with some simple mechanic. The idea is like this:</p><p></p><p>The summoner calls a "pokemon" using the game mechanic of vestige pact magic, and this can be replaced with other with the same ways. In the combat the summoner can "spend" essence points to unlock special powers or monster traits, most of them like time-limited (metamagic) feats. </p><p></p><p>Other idea is the monster ally class, allowing a player to controll two PCs because these share a telepatic link. The group shouldn't become too powerful because the distribution of the XP rewards should be like if there was an extra PC because that is it.</p><p></p><p>But I warn some player would want to go a step beyond, summoned monster allies who could wear armours and use melee weapons. Other warning is players using astral constructs or time-limite allies to explore dungeons to avoid the risk of traps.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8815228, member: 6802378"] Let's remember the monster and animal pets are practically shoeless, and that may be too dangerous in some terrains. Sometimes I suspect Hasbro is wishing WotC to create a pokemon-trainer class for D&D, something close to the summoner class from Pathfinder. And my own idea is about to mix two game mechanics, the incarnum and the vestige pact magic, but with some simple mechanic. The idea is like this: The summoner calls a "pokemon" using the game mechanic of vestige pact magic, and this can be replaced with other with the same ways. In the combat the summoner can "spend" essence points to unlock special powers or monster traits, most of them like time-limited (metamagic) feats. Other idea is the monster ally class, allowing a player to controll two PCs because these share a telepatic link. The group shouldn't become too powerful because the distribution of the XP rewards should be like if there was an extra PC because that is it. But I warn some player would want to go a step beyond, summoned monster allies who could wear armours and use melee weapons. Other warning is players using astral constructs or time-limite allies to explore dungeons to avoid the risk of traps. [/QUOTE]
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