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The problem with Pet classes and a possible solution?
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<blockquote data-quote="NotAYakk" data-source="post: 8815387" data-attributes="member: 72555"><p>I'm going to try out giving the Tasha's companion (slightly buffed at higher levels) to the Ranger as a baseline feature. It is 5 HP/level and can be recovered in a short rest easily.</p><p></p><p>Balance-wise, I'm treating it as a per-short-rest heal, on par with the Fighter's Second Wind (which I also buffed as part of this pass). I gave it fire-and-forget (give it an order, and it keeps following it) capabilities - so in a complex situation (new targets etc), it consumes more action economy, but in a simple one it consumes less.</p><p></p><p>Rangers have enough of an offensive gap problem that I can give it damage of roughly half of a PC; that is enough to make taking it out not a complete dead-weight loss. Keep it down to a single attack to reduce the time it takes to adjudicate it.</p><p></p><p>Then buff its defence against AOEs - give it "if you pass a save and would take half damage, instead take none", proficiency in all saves, both Ranger and Beast get advantage on any saving throws that apply to both of them, Ranger can expend a spell slot to boost against a save, etc.</p><p></p><p>The amount of power budget you need to add to the Fighter to make this seem balanced isn't all that much. The big one is Second Wind being (fighter level/2)d10 (min 1d10) (which makes Fighter durability approach Barbarian durability).</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8815387, member: 72555"] I'm going to try out giving the Tasha's companion (slightly buffed at higher levels) to the Ranger as a baseline feature. It is 5 HP/level and can be recovered in a short rest easily. Balance-wise, I'm treating it as a per-short-rest heal, on par with the Fighter's Second Wind (which I also buffed as part of this pass). I gave it fire-and-forget (give it an order, and it keeps following it) capabilities - so in a complex situation (new targets etc), it consumes more action economy, but in a simple one it consumes less. Rangers have enough of an offensive gap problem that I can give it damage of roughly half of a PC; that is enough to make taking it out not a complete dead-weight loss. Keep it down to a single attack to reduce the time it takes to adjudicate it. Then buff its defence against AOEs - give it "if you pass a save and would take half damage, instead take none", proficiency in all saves, both Ranger and Beast get advantage on any saving throws that apply to both of them, Ranger can expend a spell slot to boost against a save, etc. The amount of power budget you need to add to the Fighter to make this seem balanced isn't all that much. The big one is Second Wind being (fighter level/2)d10 (min 1d10) (which makes Fighter durability approach Barbarian durability). [/QUOTE]
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