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The problem with Pet classes and a possible solution?
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<blockquote data-quote="Fanaelialae" data-source="post: 8816039" data-attributes="member: 53980"><p>That's why I added that the MUPC and pet are resistant to death while the other is above 0 hp. I think that would probably be sufficient, since you would have to down both before death is a major risk in most cases.</p><p></p><p>However you could go further with it and say that because of their spiritual bond they function as phylacteries for each other, meaning that as long as one survives, the other automatically returns to life after X time. At that point the only way for either to stay dead is to kill both.</p><p></p><p>I don't think that I agree with your second premise. IMO, the "Duo"/Beastmaster concept is quite distinct from that of a Summoner. One is about working with a partner. The other is about conjuring and controlling creatures. Having classes able to cast Conjure Animals doesn't render the Beastmaster <em>conceptually</em> irrelevant. </p><p></p><p>I don't agree that you can satisfyingly cover the cop and his K-9 partner with the same class as a necromancer and his expendable skeletal minions. It might be possible in looser systems, like Dungeon World, but not so much in D&D, IMO. I think it would be fundamentally on the designer to design those classes so that the Summoner didn't obviate the MUPC, but I certainly do believe that it could be done.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8816039, member: 53980"] That's why I added that the MUPC and pet are resistant to death while the other is above 0 hp. I think that would probably be sufficient, since you would have to down both before death is a major risk in most cases. However you could go further with it and say that because of their spiritual bond they function as phylacteries for each other, meaning that as long as one survives, the other automatically returns to life after X time. At that point the only way for either to stay dead is to kill both. I don't think that I agree with your second premise. IMO, the "Duo"/Beastmaster concept is quite distinct from that of a Summoner. One is about working with a partner. The other is about conjuring and controlling creatures. Having classes able to cast Conjure Animals doesn't render the Beastmaster [I]conceptually[/I] irrelevant. I don't agree that you can satisfyingly cover the cop and his K-9 partner with the same class as a necromancer and his expendable skeletal minions. It might be possible in looser systems, like Dungeon World, but not so much in D&D, IMO. I think it would be fundamentally on the designer to design those classes so that the Summoner didn't obviate the MUPC, but I certainly do believe that it could be done. [/QUOTE]
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