Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem with Skill Challenges and a Solution I Use
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N'raac" data-source="post: 6176698" data-attributes="member: 6681948"><p>I think the easy answer here is to take the Defense Roll approach. Every creature has an attack bonus and a defense bonus, but we assume the defensive roll is waived in favour of Taking 10. The defense bonus + 10 = the DC to hit the creature in combat.</p><p></p><p>So you don't need to set the DC for winning the Tug of War against the Ogre, or Sense Motive against the NPC. Just Take 10 on the STR/Bluff check - that is the DC, no die rolling required.</p><p></p><p>If that NPC has a +5 Bluff, the Sense Motive DC is 15 - if you set it at, say, 20 or 25 because you want the PC's to have great difficulty discerning the NPC's tells - why? Why is it more difficult when this NPC only has a +5 to Bluff? </p><p></p><p>Now, perhaps your issue is that the 21 STR Ogre has a +5 STR bonus, so the 10 STR Elf really <strong>does</strong> have a 30% chance of winning a Tug of War by the rules as written. The d20 is a pretty wild swing of potential results - so there will be results like that. It's part of the game. You could revise the mechanics - no more 1d20 rolls - roll 3d6 instead. Same average of 10.5, but much less variation. But that changes the game pretty significantly.</p><p></p><p>So, out of curiosity, how likely did you set the 10 STR Elf winning the Tug of War? Did you make it easier than the RAW would suggest, or more difficult? I'm going to go out on a limb here and guess that you made success more difficult for the PC. Would you make success way easier if the bonuses were reversed? If so, maybe you should switch to 3d6 instead of d20 - that will reduce the impact of random chance and increase the impact of bonuses/native ability. Overcoming a 5 point difference (assuming the same "take 10") requires that Elf to roll 15+ on 3d6, a 9.23% chance of success. But less than a 10% chance of failure if the PC's hold that +5 advantage.</p><p></p><p>This has a lot of ripple effects - bonuses and penalties start to mean a lot more when they cause a slight deviation from needing to roll 10 or more (62.5% chance) to needing a 12 or more (37.5%), so it's not a change that should be taken lightly. It will massively reduce the impact luck has on success or failure - but that's what it sounds like you are after.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6176698, member: 6681948"] I think the easy answer here is to take the Defense Roll approach. Every creature has an attack bonus and a defense bonus, but we assume the defensive roll is waived in favour of Taking 10. The defense bonus + 10 = the DC to hit the creature in combat. So you don't need to set the DC for winning the Tug of War against the Ogre, or Sense Motive against the NPC. Just Take 10 on the STR/Bluff check - that is the DC, no die rolling required. If that NPC has a +5 Bluff, the Sense Motive DC is 15 - if you set it at, say, 20 or 25 because you want the PC's to have great difficulty discerning the NPC's tells - why? Why is it more difficult when this NPC only has a +5 to Bluff? Now, perhaps your issue is that the 21 STR Ogre has a +5 STR bonus, so the 10 STR Elf really [B]does[/B] have a 30% chance of winning a Tug of War by the rules as written. The d20 is a pretty wild swing of potential results - so there will be results like that. It's part of the game. You could revise the mechanics - no more 1d20 rolls - roll 3d6 instead. Same average of 10.5, but much less variation. But that changes the game pretty significantly. So, out of curiosity, how likely did you set the 10 STR Elf winning the Tug of War? Did you make it easier than the RAW would suggest, or more difficult? I'm going to go out on a limb here and guess that you made success more difficult for the PC. Would you make success way easier if the bonuses were reversed? If so, maybe you should switch to 3d6 instead of d20 - that will reduce the impact of random chance and increase the impact of bonuses/native ability. Overcoming a 5 point difference (assuming the same "take 10") requires that Elf to roll 15+ on 3d6, a 9.23% chance of success. But less than a 10% chance of failure if the PC's hold that +5 advantage. This has a lot of ripple effects - bonuses and penalties start to mean a lot more when they cause a slight deviation from needing to roll 10 or more (62.5% chance) to needing a 12 or more (37.5%), so it's not a change that should be taken lightly. It will massively reduce the impact luck has on success or failure - but that's what it sounds like you are after. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem with Skill Challenges and a Solution I Use
Top