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General Tabletop Discussion
*Dungeons & Dragons
The Problem with Skill Challenges and a Solution I Use
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<blockquote data-quote="billd91" data-source="post: 6176719" data-attributes="member: 3400"><p>I do much the same for opposed checks. I just assume the NPC is taking 10 on his check, add his modifier, and that's the DC. I don't add +5 to the DC as difficulties go up. I just leave that to the modifiers the NPCs have. And yes, it does make the game go a bit faster and smoother since the player just rolls and I check the target. I also think we get less extreme results - like the NPC rolling a 1 and the PC rolling a 20 on opposed stat challenges (like the tug of war style of example). The PC could still get an impressive 20 on their roll, but the giant/ogre isn't being such a pushover that a halfling with an average roll could beat him.</p></blockquote><p></p>
[QUOTE="billd91, post: 6176719, member: 3400"] I do much the same for opposed checks. I just assume the NPC is taking 10 on his check, add his modifier, and that's the DC. I don't add +5 to the DC as difficulties go up. I just leave that to the modifiers the NPCs have. And yes, it does make the game go a bit faster and smoother since the player just rolls and I check the target. I also think we get less extreme results - like the NPC rolling a 1 and the PC rolling a 20 on opposed stat challenges (like the tug of war style of example). The PC could still get an impressive 20 on their roll, but the giant/ogre isn't being such a pushover that a halfling with an average roll could beat him. [/QUOTE]
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Community
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The Problem with Skill Challenges and a Solution I Use
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