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The Problem with Skill Challenges and a Solution I Use
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<blockquote data-quote="N'raac" data-source="post: 6176869" data-attributes="member: 6681948"><p>He gets a size bonus to carrying capacity (where a Small character gets a reduction), so this seems perfectly reasonable. The 10 STR Elf still wins on a 20 if we use the "take 10" approach, with about the same odds of rolling 10 or more better than the Ogre if both roll.</p><p></p><p></p><p></p><p>Seems the fact it's his livelihood or background would suggest it is a class skill and/or that he invest skill points in being good at the skill. Should every scholarly Wizard get a +3 to all knowledge checks because it's his background/livelihood? Surely the same logic would give all Clerics +3 in Religion, all Spellcasters +3 in Spellcraft and all arcane casters +3 in Knowledge Arcana.</p><p></p><p>Using multiple rolls would reduce unlikely results, but add to the rolling, so it's a tradeoff from the perspective of the OP comments. Using multiple dice (3d6 or 2d10) has a similar result in that it creates a bell curve, but avoids increasing the number of rolls.</p><p></p><p>I like the Take 10 approach. I wonder how much skill contest design was about always letting the player have a roll as many players seem to resent things "happening to them" without the opportunity to make a roll. If we always default to a player roll, could we remove skill contests? If the PC Bluffs, his DC is 10+opponent's Sense Motive bonus, but if the NPC Bluffs, the PC rolls Sense Motive against the NPC's 10+Bluff bonus.</p><p></p><p>We could take this further. PC attacks, he rolls vs the opponent's AC. But an AC 19 PC rolls d20+9 to resist an attack DC of 10+atacker's BAB. [Probably have to make low rolls on the defense roll potential criticals for this to work.] No more saves for NPC's - instead, the PC rolls d20 + spell level + stat modifier against 10+opponent's save bonus. </p><p></p><p>Let's consider this in more detail. Fred the Fighter has AC 19, and his opponent has a +6 attack bonus. He would need a 13 to hit, so 40% chance. Fred rolling d20+9 vs DC 16 needs a 7, so a 70% chance to be missed. The rounding is an issue, as is the "success on an equal roll" aspect. The DC of avoiding an attack would have to be 12 + Attack Bonus. The Save would need to be similarly adjusted to avoid changing the odds. Otherwise a DC 17 Spell vs a +5 save bonus goes from needing a 12+ (45% chance of a save) to a d20+7 vs DC 15, so an 8 required (35% the target is not affected).</p><p></p><p>It's a bit easier for the PC to win that opposed skill challenge, since the average roll against him would be 10.5, not 10. The advantage always falls to the person making the roll, which would always be the PC, so this change would be to the PC's advantage over the long haul. If two PCs oppose one another, both get to roll, eliminating that advantage and going back to the opposed roll system. Maybe some NPC's (important ones) similarly get to roll, but mooks and cannon fodder always Take 10.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6176869, member: 6681948"] He gets a size bonus to carrying capacity (where a Small character gets a reduction), so this seems perfectly reasonable. The 10 STR Elf still wins on a 20 if we use the "take 10" approach, with about the same odds of rolling 10 or more better than the Ogre if both roll. Seems the fact it's his livelihood or background would suggest it is a class skill and/or that he invest skill points in being good at the skill. Should every scholarly Wizard get a +3 to all knowledge checks because it's his background/livelihood? Surely the same logic would give all Clerics +3 in Religion, all Spellcasters +3 in Spellcraft and all arcane casters +3 in Knowledge Arcana. Using multiple rolls would reduce unlikely results, but add to the rolling, so it's a tradeoff from the perspective of the OP comments. Using multiple dice (3d6 or 2d10) has a similar result in that it creates a bell curve, but avoids increasing the number of rolls. I like the Take 10 approach. I wonder how much skill contest design was about always letting the player have a roll as many players seem to resent things "happening to them" without the opportunity to make a roll. If we always default to a player roll, could we remove skill contests? If the PC Bluffs, his DC is 10+opponent's Sense Motive bonus, but if the NPC Bluffs, the PC rolls Sense Motive against the NPC's 10+Bluff bonus. We could take this further. PC attacks, he rolls vs the opponent's AC. But an AC 19 PC rolls d20+9 to resist an attack DC of 10+atacker's BAB. [Probably have to make low rolls on the defense roll potential criticals for this to work.] No more saves for NPC's - instead, the PC rolls d20 + spell level + stat modifier against 10+opponent's save bonus. Let's consider this in more detail. Fred the Fighter has AC 19, and his opponent has a +6 attack bonus. He would need a 13 to hit, so 40% chance. Fred rolling d20+9 vs DC 16 needs a 7, so a 70% chance to be missed. The rounding is an issue, as is the "success on an equal roll" aspect. The DC of avoiding an attack would have to be 12 + Attack Bonus. The Save would need to be similarly adjusted to avoid changing the odds. Otherwise a DC 17 Spell vs a +5 save bonus goes from needing a 12+ (45% chance of a save) to a d20+7 vs DC 15, so an 8 required (35% the target is not affected). It's a bit easier for the PC to win that opposed skill challenge, since the average roll against him would be 10.5, not 10. The advantage always falls to the person making the roll, which would always be the PC, so this change would be to the PC's advantage over the long haul. If two PCs oppose one another, both get to roll, eliminating that advantage and going back to the opposed roll system. Maybe some NPC's (important ones) similarly get to roll, but mooks and cannon fodder always Take 10. [/QUOTE]
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