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The Problem with Talking About D&D
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<blockquote data-quote="Lyxen" data-source="post: 8591164" data-attributes="member: 7032025"><p>For me, this is a drift that started in 3e and was pushed to so much of an extreme in 4e that it led to a "closed" system, because - it's not a coincidence - it happened in parallel with MMORPGs where the environment is fixed which allows balance to be way more controlled (and still people complain that some builds are superiors to others in some environments, etc.). I'm not saying that 3e/4e were MMORPG, but their design was influenced by them.</p><p></p><p>Thankfully, the 5e designers have realised that balance is completely artificial anway for any combination and that, because it's fully collaborative anyway, it does not matter as much as in games where PvP is so present. And so they reinstated the DM as the supreme authority, which solves all problems at any table assuming that the whole table agrees about this overarching principle</p><p></p><p></p><p></p><p>That's always the problem with creations trying to be multiple things at the same time, the compromise causes these self-inflicted wounds... And while CoC is 100% in the TTRPG sphere, D&D is not (which is not a criticism of other ways to play, but it would be naive to deny it either).</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8591164, member: 7032025"] For me, this is a drift that started in 3e and was pushed to so much of an extreme in 4e that it led to a "closed" system, because - it's not a coincidence - it happened in parallel with MMORPGs where the environment is fixed which allows balance to be way more controlled (and still people complain that some builds are superiors to others in some environments, etc.). I'm not saying that 3e/4e were MMORPG, but their design was influenced by them. Thankfully, the 5e designers have realised that balance is completely artificial anway for any combination and that, because it's fully collaborative anyway, it does not matter as much as in games where PvP is so present. And so they reinstated the DM as the supreme authority, which solves all problems at any table assuming that the whole table agrees about this overarching principle That's always the problem with creations trying to be multiple things at the same time, the compromise causes these self-inflicted wounds... And while CoC is 100% in the TTRPG sphere, D&D is not (which is not a criticism of other ways to play, but it would be naive to deny it either). [/QUOTE]
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