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The Problem with Talking About D&D
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<blockquote data-quote="Grendel_Khan" data-source="post: 8591258" data-attributes="member: 7028554"><p>I promise this isn't baiting or trolling--what do you think some sort of quantified approach might look like, and, as [USER=7808]@Deset Gled[/USER] mentioned, how would you avoid specific labels being sort of misrepresented or weaponized?</p><p></p><p>For example, would the back of Witchlight show high RP, medium combat, and a suggested age rating? Because maybe that's really what we're talking about, right--RP vs. combat. If something is combat-heavy I would assume a ton of thought put into balance, including specific guidance for adjusting it to fit different sizes and compositions of groups, whereas an RP-heavy adventure might still have a truly deadly fight or two, but balance should matter less, since there are fewer total fights to grind through.</p><p></p><p></p><p>But here's a separate, follow-up question: Would those kinds of labels make sense in most other games? Maybe so, because even without the same (imo very D&D-centric) focus on combat balance, it might be useful to get a quick sense of whether something has a smaller or larger focus on fights. But as you mentioned re: Masks of Nyarlathotep, so many other games have encounters that you can just avoid--that you don't have to fight through, or at least aren't expected to. And the implications would be very different. If I saw an Alien RPG adventure that was labeled as combat-heavy, I'd figure the players are going to burn through tons of PCs, since combat in that system is incredibly brutal. So do those labels really just apply to D&D and its specific set of challenges?</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8591258, member: 7028554"] I promise this isn't baiting or trolling--what do you think some sort of quantified approach might look like, and, as [USER=7808]@Deset Gled[/USER] mentioned, how would you avoid specific labels being sort of misrepresented or weaponized? For example, would the back of Witchlight show high RP, medium combat, and a suggested age rating? Because maybe that's really what we're talking about, right--RP vs. combat. If something is combat-heavy I would assume a ton of thought put into balance, including specific guidance for adjusting it to fit different sizes and compositions of groups, whereas an RP-heavy adventure might still have a truly deadly fight or two, but balance should matter less, since there are fewer total fights to grind through. But here's a separate, follow-up question: Would those kinds of labels make sense in most other games? Maybe so, because even without the same (imo very D&D-centric) focus on combat balance, it might be useful to get a quick sense of whether something has a smaller or larger focus on fights. But as you mentioned re: Masks of Nyarlathotep, so many other games have encounters that you can just avoid--that you don't have to fight through, or at least aren't expected to. And the implications would be very different. If I saw an Alien RPG adventure that was labeled as combat-heavy, I'd figure the players are going to burn through tons of PCs, since combat in that system is incredibly brutal. So do those labels really just apply to D&D and its specific set of challenges? [/QUOTE]
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