Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem with Talking About D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shardstone" data-source="post: 8591261" data-attributes="member: 6807784"><p>My belief is that WotC dug themselves into this hole. They did it by believing that perfectly balanced combat was a good goal to strive for.</p><p></p><p>I agree that D&D is now very much modeled after online combat games, and that's good. However, because of the strengths of the medium, the PCs have a potential infinite amount of resources that they can employ to overcome difficult challenges, including running away, finding allies, doing research, discovering magic items, and so on. However, WotC has created a game where a lot of these things are left nebulous or given little mechanical support, and the biggest focus is just on direct combat with groups of opposing enemies with none of the added nuance in the vast majority of these encounters.</p><p></p><p>If you are an experienced DM, which most of this forum seems to be, this is not much of a problem. You have so much material, both of your own creation and others, that you can easily fill in these gaps and create truly sublime experiences at your tables. However, new players, which it seems is the vast majority of modern day players, do not have this experience, and the first party material they buy offers very little of this itself. </p><p></p><p>I think if WotC focused a little less on rigid balance and a little more on giving the party other tools (generators for important allies, spells that could nerf strong monsters, an elegant mechanic for escaping a too dangerous foe, and so on) in their DMG, as well as advice on how to run various encounters of various difficulties in a narrative sense, then 5E wouldn't have near the amount of handwringing online that it does now. </p><p></p><p>Remember that 5E will never be PF2E, which is one of the most balanced games ever created (and a game I think is very very well designed). 5E has an audience who very much likes interactive narratives and discovery mixed in with their combat. Let's start giving groups these kinds of tools, and tell them not to worry so much about CR and more so about how a group of level 5 adventurers can possibly kill the Ancient Green Dragon through finding a number of long dead dragonslayers to learn ancient wisdoms from their souls and creating traps that will keep the green dragon from flying away and breathing and so on and so forth.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 8591261, member: 6807784"] My belief is that WotC dug themselves into this hole. They did it by believing that perfectly balanced combat was a good goal to strive for. I agree that D&D is now very much modeled after online combat games, and that's good. However, because of the strengths of the medium, the PCs have a potential infinite amount of resources that they can employ to overcome difficult challenges, including running away, finding allies, doing research, discovering magic items, and so on. However, WotC has created a game where a lot of these things are left nebulous or given little mechanical support, and the biggest focus is just on direct combat with groups of opposing enemies with none of the added nuance in the vast majority of these encounters. If you are an experienced DM, which most of this forum seems to be, this is not much of a problem. You have so much material, both of your own creation and others, that you can easily fill in these gaps and create truly sublime experiences at your tables. However, new players, which it seems is the vast majority of modern day players, do not have this experience, and the first party material they buy offers very little of this itself. I think if WotC focused a little less on rigid balance and a little more on giving the party other tools (generators for important allies, spells that could nerf strong monsters, an elegant mechanic for escaping a too dangerous foe, and so on) in their DMG, as well as advice on how to run various encounters of various difficulties in a narrative sense, then 5E wouldn't have near the amount of handwringing online that it does now. Remember that 5E will never be PF2E, which is one of the most balanced games ever created (and a game I think is very very well designed). 5E has an audience who very much likes interactive narratives and discovery mixed in with their combat. Let's start giving groups these kinds of tools, and tell them not to worry so much about CR and more so about how a group of level 5 adventurers can possibly kill the Ancient Green Dragon through finding a number of long dead dragonslayers to learn ancient wisdoms from their souls and creating traps that will keep the green dragon from flying away and breathing and so on and so forth. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem with Talking About D&D
Top