Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem with Talking About D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 8591295" data-attributes="member: 86653"><p>Maybe.</p><p></p><p>Maybe. If the description was intentionally written to convey that info. And only if the description is quite thorough and long, or the module is quite short.</p><p></p><p>Right. There are lots of ways to signal this. Absolutely. But reading a small chart or number on the back cover of a module is a time saver. Besides, unless the writer of that description is consciously thinking of conveying this same info, it might not even be a consideration. Strixhaven might have hyper-tactical combats buried in there, but because it was marketed a particular way, you won't know. Entirely you call to make, obviously, but if it's presented as another "magic school" and you see that it's rated for hardcore tactical combats, wouldn't that at least pique your interest? Maybe not enough to buy it, but enough to investigate further.</p><p></p><p>Sure, but it's also about group size and playstyle. It's not necessarily about balance. As Matt said in the video, combat balance is about way more than just how many players you have. It's how tactically minded they are, how optimized they are, etc. The DM knows the players. The module writer doesn't. So either the module writer has to convey that info, this module is tactics heavy and designed for a party of 5, or the DM has to suss that info out of the marketing or module itself. It's simply easier and a time saver to have that info explicitly labeled on the product.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8591295, member: 86653"] Maybe. Maybe. If the description was intentionally written to convey that info. And only if the description is quite thorough and long, or the module is quite short. Right. There are lots of ways to signal this. Absolutely. But reading a small chart or number on the back cover of a module is a time saver. Besides, unless the writer of that description is consciously thinking of conveying this same info, it might not even be a consideration. Strixhaven might have hyper-tactical combats buried in there, but because it was marketed a particular way, you won't know. Entirely you call to make, obviously, but if it's presented as another "magic school" and you see that it's rated for hardcore tactical combats, wouldn't that at least pique your interest? Maybe not enough to buy it, but enough to investigate further. Sure, but it's also about group size and playstyle. It's not necessarily about balance. As Matt said in the video, combat balance is about way more than just how many players you have. It's how tactically minded they are, how optimized they are, etc. The DM knows the players. The module writer doesn't. So either the module writer has to convey that info, this module is tactics heavy and designed for a party of 5, or the DM has to suss that info out of the marketing or module itself. It's simply easier and a time saver to have that info explicitly labeled on the product. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem with Talking About D&D
Top