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<blockquote data-quote="overgeeked" data-source="post: 8591815" data-attributes="member: 86653"><p>You could easily design a scalable to party size encounter. But tactical acumen is not something the game could account for. That would still be on the DM.</p><p></p><p>The smallest possible party size in D&D is one. So make that your baseline. Make the balance point one monster vs one PC in one encounter. The fewest encounters you could have in a day, while still having any, is also one. So balance the PC’s resources around that.</p><p></p><p>Whether that one PC is solo play or one-on-one doesn’t matter. And you can easily scale that up from there. Five PCs means five monsters. Adjust according to need. Your group not tactically minded, play the enemies less tactically and/or have fewer of them. Your group is tactically minded, play the enemies more tactically and/or have more of them.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8591815, member: 86653"] You could easily design a scalable to party size encounter. But tactical acumen is not something the game could account for. That would still be on the DM. The smallest possible party size in D&D is one. So make that your baseline. Make the balance point one monster vs one PC in one encounter. The fewest encounters you could have in a day, while still having any, is also one. So balance the PC’s resources around that. Whether that one PC is solo play or one-on-one doesn’t matter. And you can easily scale that up from there. Five PCs means five monsters. Adjust according to need. Your group not tactically minded, play the enemies less tactically and/or have fewer of them. Your group is tactically minded, play the enemies more tactically and/or have more of them. [/QUOTE]
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