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The Problem with Talking About D&D
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<blockquote data-quote="DND_Reborn" data-source="post: 8592124" data-attributes="member: 6987520"><p>I think I'm glad the settings could adjust the playback speed to x1.5. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (j/k -- I do that with most youtube videos.)</p><p></p><p>He makes some fine points, of course, but nothing really surprising IMO. Do people actually think their game is run like others? I never do. There might be similarities of course, but that is why I often express in my posts the style or type of game I enjoy running and playing in. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p>While I definitely NOT agree with changing a monster's AC or HP <em>DURING THE ENCOUNTER</em> or fudging dice rolls to make an encounter harder or easier. However, I will <em>change the encounter</em> if I feel I made a mistake in the design and it is too easy or too hard, typically by adding or removing opponents. Having "reinforcements" arrive, for example, if the encounter was meant to be challenging but is going to easily. <strong>But, even those changes will only happen <em>IF</em> it makes sense to the narrative/game world.</strong> And I will not do it if the players come up with some great idea to overcome the challenge--it only happens if <em>I</em> made a mistake in the design.</p><p></p><p></p><p></p><p>But do you do that prior to beginning the encounter or after you start it? If before it begins, then you just have a variant of orc (for instance), but if you are in the encounter, thinking "<em>They are hitting my orcs too much, I need to bump their AC.</em>" and change it mid-fight, that would certainly be questionable to me. However, like you said you don't keep it secret, so if your players are fine with it that is all the matters, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8592124, member: 6987520"] I think I'm glad the settings could adjust the playback speed to x1.5. ;) (j/k -- I do that with most youtube videos.) He makes some fine points, of course, but nothing really surprising IMO. Do people actually think their game is run like others? I never do. There might be similarities of course, but that is why I often express in my posts the style or type of game I enjoy running and playing in. 🤷♂️ While I definitely NOT agree with changing a monster's AC or HP [I]DURING THE ENCOUNTER[/I] or fudging dice rolls to make an encounter harder or easier. However, I will [I]change the encounter[/I] if I feel I made a mistake in the design and it is too easy or too hard, typically by adding or removing opponents. Having "reinforcements" arrive, for example, if the encounter was meant to be challenging but is going to easily. [B]But, even those changes will only happen [I]IF[/I] it makes sense to the narrative/game world.[/B] And I will not do it if the players come up with some great idea to overcome the challenge--it only happens if [I]I[/I] made a mistake in the design. But do you do that prior to beginning the encounter or after you start it? If before it begins, then you just have a variant of orc (for instance), but if you are in the encounter, thinking "[I]They are hitting my orcs too much, I need to bump their AC.[/I]" and change it mid-fight, that would certainly be questionable to me. However, like you said you don't keep it secret, so if your players are fine with it that is all the matters, right? :) [/QUOTE]
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