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The Problem with Talking About D&D
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<blockquote data-quote="DND_Reborn" data-source="post: 8592191" data-attributes="member: 6987520"><p>That's totally fair then IMO, especially since you discussed it and your group wants to play that way.</p><p></p><p></p><p>True, published adventures are rarely challenging enough as written. I think it is because they are designed for more casual players and then experienced players walk all over them. Of course, personally I am not a fan of most tier 3 and tier 4 play anyway because the power scale you get to at that point is simply ridiculous to me.</p><p></p><p></p><p>Frankly, this is a point I struggle with as well. If the challenges all end up too easy, sure people can still have fun, but then I feel like we might as well just be playing a story-game and dispense with combat altogether.</p><p></p><p>On the flip side, you don't want every combat to be a tooth-and-nail slug-fest to the bitter end, either.</p><p></p><p>So, to that end one thing I have never been a fan of in D&D (or any game) is the attrition model.</p><p></p><p>I'm glad you realized that (bolded) is the point--really of any game: to love the experience and have fun.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8592191, member: 6987520"] That's totally fair then IMO, especially since you discussed it and your group wants to play that way. True, published adventures are rarely challenging enough as written. I think it is because they are designed for more casual players and then experienced players walk all over them. Of course, personally I am not a fan of most tier 3 and tier 4 play anyway because the power scale you get to at that point is simply ridiculous to me. Frankly, this is a point I struggle with as well. If the challenges all end up too easy, sure people can still have fun, but then I feel like we might as well just be playing a story-game and dispense with combat altogether. On the flip side, you don't want every combat to be a tooth-and-nail slug-fest to the bitter end, either. So, to that end one thing I have never been a fan of in D&D (or any game) is the attrition model. I'm glad you realized that (bolded) is the point--really of any game: to love the experience and have fun. [/QUOTE]
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