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The Problem with Talking About D&D
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<blockquote data-quote="Fifth Element" data-source="post: 8592345" data-attributes="member: 48135"><p>It's not precisely identical, no. If you make a change that lasts throughout the rest of the battle, for example. that's different from making a change that lasts exactly one die roll. Especially if you make the change to a particular combatant who has not had any interaction in the combat involving that particular stat (e.g., changing the AC of a monster that has not yet been attacked), which is always a possibility but would still be lumped under "cheating" using this paradigm.</p><p></p><p>Even if the above were not true, though, I'm still unconvinced this can reasonably be described as "cheating" given the enormous amount of power a DM has over the game world and what the characters encounter in it.</p><p></p><p></p><p>This makes it more clear. You meant <em>mathematically equivalent</em>, not "precisely identical." But this is untenable because the DM making the same change while designing an adventure is <strong>also </strong>mathematically equivalent to this. So it's not just the math that matters, unless you want to argue that a DM making any changed to a published monsters is cheating.</p></blockquote><p></p>
[QUOTE="Fifth Element, post: 8592345, member: 48135"] It's not precisely identical, no. If you make a change that lasts throughout the rest of the battle, for example. that's different from making a change that lasts exactly one die roll. Especially if you make the change to a particular combatant who has not had any interaction in the combat involving that particular stat (e.g., changing the AC of a monster that has not yet been attacked), which is always a possibility but would still be lumped under "cheating" using this paradigm. Even if the above were not true, though, I'm still unconvinced this can reasonably be described as "cheating" given the enormous amount of power a DM has over the game world and what the characters encounter in it. This makes it more clear. You meant [I]mathematically equivalent[/I], not "precisely identical." But this is untenable because the DM making the same change while designing an adventure is [B]also [/B]mathematically equivalent to this. So it's not just the math that matters, unless you want to argue that a DM making any changed to a published monsters is cheating. [/QUOTE]
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