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The Problem with Talking About D&D
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8592410" data-attributes="member: 7023887"><p>You are literally proving Colville's point here. All of our tables are different. We run the game differently, we have different party and player composition, and we all have different styles and types of fun. Just because you personally have never had to fudge a roll, alter an encounter, or change a monster's stats during combat in order to avoid a TPK or make sure your players have more fun at the game does not mean that it couldn't be necessary or a valid solution at another DMs table. </p><p></p><p>We all play the game differently. We all have different players, playstyles, and adventuring parties. This fact proves that what might be acceptable at one table might not be acceptable at another. You're actively spouting "badwrongfun" because you cannot comprehend how another DM might have to use a tool that you never have used. </p><p></p><p>You're proving Colville right. I have been gaming for longer than you (certainly not as long as most people on this site, but longer than 4 years), and I have had to do similar things to Colville in order to prevent TPKs and keep the game fun for my players. Just because you don't have the same experience doesn't mean that mine is invalid or "cheating." </p><p></p><p>(Furthermore, being "deceptive" is often a necessary part of being a DM. DMs are the storytellers of the table, and like any good storyteller, a DM sometimes has to mislead or even outright lie to their players at different occasions in order to craft/foster a better story. There is no substantial difference between adjusting an encounter mid-combat than there is to having the BBEG pretend to be a good guy in order to deceive the party and players.)</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8592410, member: 7023887"] You are literally proving Colville's point here. All of our tables are different. We run the game differently, we have different party and player composition, and we all have different styles and types of fun. Just because you personally have never had to fudge a roll, alter an encounter, or change a monster's stats during combat in order to avoid a TPK or make sure your players have more fun at the game does not mean that it couldn't be necessary or a valid solution at another DMs table. We all play the game differently. We all have different players, playstyles, and adventuring parties. This fact proves that what might be acceptable at one table might not be acceptable at another. You're actively spouting "badwrongfun" because you cannot comprehend how another DM might have to use a tool that you never have used. You're proving Colville right. I have been gaming for longer than you (certainly not as long as most people on this site, but longer than 4 years), and I have had to do similar things to Colville in order to prevent TPKs and keep the game fun for my players. Just because you don't have the same experience doesn't mean that mine is invalid or "cheating." (Furthermore, being "deceptive" is often a necessary part of being a DM. DMs are the storytellers of the table, and like any good storyteller, a DM sometimes has to mislead or even outright lie to their players at different occasions in order to craft/foster a better story. There is no substantial difference between adjusting an encounter mid-combat than there is to having the BBEG pretend to be a good guy in order to deceive the party and players.) [/QUOTE]
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