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The Problem with Talking About D&D
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<blockquote data-quote="Jahydin" data-source="post: 8592459" data-attributes="member: 6984869"><p>When it comes to combat you'll have to share your house rules with me then, because as is, from Level 3 and onward, 5E seems completely built from the ground up to facilitate happy times and high-fives all night, lol. </p><p></p><p>The "cruise director" bit confuses me though? Besides combat, there are plenty of other factors that challenge the characters and give them plenty of opportunities to make meaningful choices. Out of the Abyss starts off with all the characters enslaved by the drow with all their items taken from them. In order to get out, they will need to make NPC friends, use their skills in clever ways, find whatever tools and gear they can and make the best of them, make sure to dodge the high-level drow in the area, and figure out the safest destination once they escape, since just wondering the Underdark would surely get them killed. </p><p></p><p>In the past, I've relied solely on solid combat math and dungeon exploration mechanics to challenge my players. Part of getting the best 5E experience in my opinion is letting that go and focus on challenging story objectives.</p></blockquote><p></p>
[QUOTE="Jahydin, post: 8592459, member: 6984869"] When it comes to combat you'll have to share your house rules with me then, because as is, from Level 3 and onward, 5E seems completely built from the ground up to facilitate happy times and high-fives all night, lol. The "cruise director" bit confuses me though? Besides combat, there are plenty of other factors that challenge the characters and give them plenty of opportunities to make meaningful choices. Out of the Abyss starts off with all the characters enslaved by the drow with all their items taken from them. In order to get out, they will need to make NPC friends, use their skills in clever ways, find whatever tools and gear they can and make the best of them, make sure to dodge the high-level drow in the area, and figure out the safest destination once they escape, since just wondering the Underdark would surely get them killed. In the past, I've relied solely on solid combat math and dungeon exploration mechanics to challenge my players. Part of getting the best 5E experience in my opinion is letting that go and focus on challenging story objectives. [/QUOTE]
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