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The Problem with Talking About D&D
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<blockquote data-quote="DND_Reborn" data-source="post: 8592539" data-attributes="member: 6987520"><p>Yes. They already have all the power of creation in the game and more. Once set in motion, they are referee at that point, and should run the game as they set it up. If an encounter is too hard or too easy, learn from it and try to do better next time. Of course, even how you run the encounter should influence things...</p><p></p><p>But I asked if the <em>players</em> should be able to do the things I suggested because the encounter is not going as they want? Should they??</p><p></p><p></p><p>LOL that doesn't mean he was right IMO to do so, but without knowing <em>precisely</em> what he did, who can say? It depends on your views of the game. Gygax seemed to believe the PCs were meant to succeed judging from the end of the quote.</p><p></p><p>In the case of <em>mere chance</em>, he doesn't specify how he modified the situation or what ill fortune means?</p><p></p><p>He also talks about if he <em>over-powered the NPCs/monsters</em>. The DM can certainly run the monsters how he wants, but doesn't need to change the mechanics or fudge dice rolls to make that happen. If a monster is proving too strong, the DM can have it flee at half HP instead of making the PCs fight it to 0 hp. If the PCs can't get it even that low (due to bad luck or something), then they should run themselves. I know players who have pulled their characters out of fight before they dropped to 0 hp, so why can't the DM? Not everything needs to fight to the "death". Morale is too often ignored by most DMs IME.</p><p></p><p>A fight need not end in a TPK either when all the PCs are reduced to 0 hp. They can be captured and later made to escape, etc. As I mentioned, PCs can typically break from an encounter as well, and the DM can narrate them to safety or whatever, again without changing mechanics.</p><p></p><p>The DM has all sorts of power, so changing mechanics on the fly really isn't needed IMO.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8592539, member: 6987520"] Yes. They already have all the power of creation in the game and more. Once set in motion, they are referee at that point, and should run the game as they set it up. If an encounter is too hard or too easy, learn from it and try to do better next time. Of course, even how you run the encounter should influence things... But I asked if the [I]players[/I] should be able to do the things I suggested because the encounter is not going as they want? Should they?? LOL that doesn't mean he was right IMO to do so, but without knowing [I]precisely[/I] what he did, who can say? It depends on your views of the game. Gygax seemed to believe the PCs were meant to succeed judging from the end of the quote. In the case of [I]mere chance[/I], he doesn't specify how he modified the situation or what ill fortune means? He also talks about if he [I]over-powered the NPCs/monsters[/I]. The DM can certainly run the monsters how he wants, but doesn't need to change the mechanics or fudge dice rolls to make that happen. If a monster is proving too strong, the DM can have it flee at half HP instead of making the PCs fight it to 0 hp. If the PCs can't get it even that low (due to bad luck or something), then they should run themselves. I know players who have pulled their characters out of fight before they dropped to 0 hp, so why can't the DM? Not everything needs to fight to the "death". Morale is too often ignored by most DMs IME. A fight need not end in a TPK either when all the PCs are reduced to 0 hp. They can be captured and later made to escape, etc. As I mentioned, PCs can typically break from an encounter as well, and the DM can narrate them to safety or whatever, again without changing mechanics. The DM has all sorts of power, so changing mechanics on the fly really isn't needed IMO. [/QUOTE]
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