Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem with Talking About D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8592555" data-attributes="member: 42582"><p>Imagine a D&D game that places a big emphasis on <em>hidden information</em>. In that game, part of the skill of play includes learning that information - for instance, by scouting, or collecting rumours, or whatever. So if there is an Orc Captain who is tougher, or better-armoured, than usual, that is a bit of information that the players can in principle obtain. Changing it willy-nilly would be undermining the players' play. Just the same as changing the tiles in a tile-layout-based boardgame would be. (I just played Mystic Wood this morning with my kids!)</p><p></p><p>At some D&D tables, the hidden information approach is typical. (This seems to be the approach Gygax advocates in his DMG and PHB, and that underlies modules like Keep on the Borderlands and White Plume Mountain.)</p><p></p><p>Of course, at other tables hidden information plays a lesser role. If the only hidden information that matters to play is <em>the current encounter's stat blocks and map</em>, then changing what has been prepped in advance of introducing it into the current encounter is no big deal. This is mostly how I approached my GMing of 4e D&D.</p><p></p><p>If hidden information isn't relevant at all, and the key play priority is a series of satisfying story "beats", then changing stuff during combat resolution to help ensure those beats occur would be fine. I personally don't play or GM that way, but have known other tables to favour that approach. I think it's fairly widespread among the current D&D community.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8592555, member: 42582"] Imagine a D&D game that places a big emphasis on [i]hidden information[/i]. In that game, part of the skill of play includes learning that information - for instance, by scouting, or collecting rumours, or whatever. So if there is an Orc Captain who is tougher, or better-armoured, than usual, that is a bit of information that the players can in principle obtain. Changing it willy-nilly would be undermining the players' play. Just the same as changing the tiles in a tile-layout-based boardgame would be. (I just played Mystic Wood this morning with my kids!) At some D&D tables, the hidden information approach is typical. (This seems to be the approach Gygax advocates in his DMG and PHB, and that underlies modules like Keep on the Borderlands and White Plume Mountain.) Of course, at other tables hidden information plays a lesser role. If the only hidden information that matters to play is [i]the current encounter's stat blocks and map[/i], then changing what has been prepped in advance of introducing it into the current encounter is no big deal. This is mostly how I approached my GMing of 4e D&D. If hidden information isn't relevant at all, and the key play priority is a series of satisfying story "beats", then changing stuff during combat resolution to help ensure those beats occur would be fine. I personally don't play or GM that way, but have known other tables to favour that approach. I think it's fairly widespread among the current D&D community. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem with Talking About D&D
Top