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The Problem with Talking About D&D
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<blockquote data-quote="Jahydin" data-source="post: 8592688" data-attributes="member: 6984869"><p>Appreciate all the feedback and thought on it all night, but I guess for me it just seems like an arbitrary line in the sand when the DM is allowed to change things. I understand the need to preserve the game world's logic and be a neutral arbiter, but up until the specifics actual become reality to the players, I don't see any point in handcuffing yourself.</p><p></p><p>Orcs have 2d8 + 6 HP, can wear a variety of armor, and wield a variety of weapons. As long I don't exceed these parameters and keep them constant once "observed", in game logic is kept.</p><p></p><p>If I roll a random encounter of 6 orcs, then in the heat of combat, I decide rather than use the average of HP value of 15 and AC 12, I'm going to go with 20 HP and AC 13 and ham this guy's description up to get my players pumped, I've not only haven't broken any game logic, but I just made my random encounter a tad more interesting and exciting. And again, the players were fairly rewarded with extra XP.</p><p></p><p>And I just want to point out, we are specifically talking about 5E here. I appreciate the fact you all are so amazing you can perfectly balance every encounter (especially high level), but IME, 5E combats are so wishy-washy to begin with, having any sort of reverence for the math is kind of funny to me.</p></blockquote><p></p>
[QUOTE="Jahydin, post: 8592688, member: 6984869"] Appreciate all the feedback and thought on it all night, but I guess for me it just seems like an arbitrary line in the sand when the DM is allowed to change things. I understand the need to preserve the game world's logic and be a neutral arbiter, but up until the specifics actual become reality to the players, I don't see any point in handcuffing yourself. Orcs have 2d8 + 6 HP, can wear a variety of armor, and wield a variety of weapons. As long I don't exceed these parameters and keep them constant once "observed", in game logic is kept. If I roll a random encounter of 6 orcs, then in the heat of combat, I decide rather than use the average of HP value of 15 and AC 12, I'm going to go with 20 HP and AC 13 and ham this guy's description up to get my players pumped, I've not only haven't broken any game logic, but I just made my random encounter a tad more interesting and exciting. And again, the players were fairly rewarded with extra XP. And I just want to point out, we are specifically talking about 5E here. I appreciate the fact you all are so amazing you can perfectly balance every encounter (especially high level), but IME, 5E combats are so wishy-washy to begin with, having any sort of reverence for the math is kind of funny to me. [/QUOTE]
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