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The Problem with Talking About D&D
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<blockquote data-quote="DND_Reborn" data-source="post: 8592716" data-attributes="member: 6987520"><p>Sadly, I don't play video games much and none of these except Doom (way back in the 90's!).</p><p></p><p>So, I'll ask for some clarifications (if you can elaborate) and address these <em>as I understand them</em> now:</p><p></p><p>Are "dueling Uruks" fighting in a one-on-one scene? Is that what you mean by dueling? If so, then they are solo monsters and as we know, the stat blocks give the hd and bonuses, so giving a solo bad guy better than average hp <em>BEFORE</em> the fight is perfectly fine. If you take it outside the maximum they could have (orcs have a maximum of 22 hp), then you would have a "special" orc with a different stat block. Nothing wrong with that, either, as long as it is established before the fight.</p><p></p><p>The "last tick" of health would be a mechanical difference. If it was established as a house-rule, and everyone knows about it, then no issue. But, if as DM, you decided to make such a change during the fight just to make the player feel like they barely survived (maybe you decrease damage <em>after</em> rolling?) then that would be a no-no IMO.</p><p></p><p>Changing encounters (adding or substracting them) before the PCs encounter them is totally fine. Scaling damage is a bit iffy and it depends on just what you mean. Having some "weaker" orcs with "worse" weapons for some reason might be ok. Perhaps they use clubs and are STR 12 instead of greataxes with STR 16. The other orcs make fun of this group and give them crap assignments, etc.</p><p></p><p>Missing attacks is also mechanical and if established before hand is fine. For example, perhaps your group house-rules that if you miss a target and another target is adjacent to the first, you can make another attack with disadvantage to see if you happen to hit the second creature. However, again, if you make that rule up during the fight and had an ogre get an additional attack after missing the PC, that wouldn't be right IMO.</p><p></p><p>All of these mechanical established house-rules would be known and work "both ways", for the PCs and against them, so that is fine.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8592716, member: 6987520"] Sadly, I don't play video games much and none of these except Doom (way back in the 90's!). So, I'll ask for some clarifications (if you can elaborate) and address these [I]as I understand them[/I] now: Are "dueling Uruks" fighting in a one-on-one scene? Is that what you mean by dueling? If so, then they are solo monsters and as we know, the stat blocks give the hd and bonuses, so giving a solo bad guy better than average hp [I]BEFORE[/I] the fight is perfectly fine. If you take it outside the maximum they could have (orcs have a maximum of 22 hp), then you would have a "special" orc with a different stat block. Nothing wrong with that, either, as long as it is established before the fight. The "last tick" of health would be a mechanical difference. If it was established as a house-rule, and everyone knows about it, then no issue. But, if as DM, you decided to make such a change during the fight just to make the player feel like they barely survived (maybe you decrease damage [I]after[/I] rolling?) then that would be a no-no IMO. Changing encounters (adding or substracting them) before the PCs encounter them is totally fine. Scaling damage is a bit iffy and it depends on just what you mean. Having some "weaker" orcs with "worse" weapons for some reason might be ok. Perhaps they use clubs and are STR 12 instead of greataxes with STR 16. The other orcs make fun of this group and give them crap assignments, etc. Missing attacks is also mechanical and if established before hand is fine. For example, perhaps your group house-rules that if you miss a target and another target is adjacent to the first, you can make another attack with disadvantage to see if you happen to hit the second creature. However, again, if you make that rule up during the fight and had an ogre get an additional attack after missing the PC, that wouldn't be right IMO. All of these mechanical established house-rules would be known and work "both ways", for the PCs and against them, so that is fine. [/QUOTE]
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