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<blockquote data-quote="Argyle King" data-source="post: 8593196" data-attributes="member: 58416"><p>I don't see that as necessary. </p><p></p><p>There are reasons for why it has been standard practice to arrange books in a commonly understood way. </p><p></p><p>A short summary blurb and bullet points would more accurately give an idea about an adventure than color coding. I get the idea of the color coding, but that raises a whole other series of questions concerning where the lines are drawn between adventure categories.</p><p></p><p>By what table standards are the categories defined? If an adventure falls into two different categories, does it earn two colors. </p><p></p><p>Ultimately, I see the color coding needing further clarification anyway. </p><p></p><p>I agree with what the video establishes as "problems" in modern adventure design. However, I don't see the benefit of inventing a more-vague coding system than what already exists by getting back to using established parts of a book; such as good indexing, an introduction/premise, useful boxed text, and etc.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8593196, member: 58416"] I don't see that as necessary. There are reasons for why it has been standard practice to arrange books in a commonly understood way. A short summary blurb and bullet points would more accurately give an idea about an adventure than color coding. I get the idea of the color coding, but that raises a whole other series of questions concerning where the lines are drawn between adventure categories. By what table standards are the categories defined? If an adventure falls into two different categories, does it earn two colors. Ultimately, I see the color coding needing further clarification anyway. I agree with what the video establishes as "problems" in modern adventure design. However, I don't see the benefit of inventing a more-vague coding system than what already exists by getting back to using established parts of a book; such as good indexing, an introduction/premise, useful boxed text, and etc. [/QUOTE]
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