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The Problem with Talking About D&D
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<blockquote data-quote="James Gasik" data-source="post: 8593297" data-attributes="member: 6877472"><p>The core issue when discussing D&D is that everyone has different expectations of not only how the game should be played, but what the game <strong>is</strong>. Some people think it's a throwback to the games of long ago.</p><p></p><p>Some people think it's a "rules lite" game that allows them to easily develop their own settings and focus on story over grit and realism.</p><p></p><p>Still others think it's "My First D&D" and only accept it as the newest version of the Red Box, and want to quickly get new players into playing "The Real Game (tm)", whatever that happens to be.</p><p></p><p>You run into all kinds, whether in the wild or on the internet, and every group insists their vision is the correct one. In truth, they are all valid, but I see a lot of resistance and pushback to alternate points of view. As if D&D can only be one thing to all people.</p><p></p><p>In the end, there is only one thing that matters. A group of players gather to play a game. Is it an epic adventure set amidst the crumbling castles of a once great kingdom? A low to the ground tale of thieves and cutthroats set in a corrupt metropolis? Or just a bunch of friends off to seek fortune and glory in the crumbling crypt of an undying Warlock?</p><p></p><p>The sky is the limit, but in the end, it comes down to the players, and the one who takes on the role of the DM. Without a DM there is no game. Without players there is no game. They have to match their expectations to proceed.</p><p></p><p>What the rest of us old fogies in the internet think, far and away from their game, is irrelevant until they seek us out for our, ahem "wisdom". That many will have fun and their time at the table becomes the stuff of legends to pass onto the next generation is all that matters.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8593297, member: 6877472"] The core issue when discussing D&D is that everyone has different expectations of not only how the game should be played, but what the game [B]is[/B]. Some people think it's a throwback to the games of long ago. Some people think it's a "rules lite" game that allows them to easily develop their own settings and focus on story over grit and realism. Still others think it's "My First D&D" and only accept it as the newest version of the Red Box, and want to quickly get new players into playing "The Real Game (tm)", whatever that happens to be. You run into all kinds, whether in the wild or on the internet, and every group insists their vision is the correct one. In truth, they are all valid, but I see a lot of resistance and pushback to alternate points of view. As if D&D can only be one thing to all people. In the end, there is only one thing that matters. A group of players gather to play a game. Is it an epic adventure set amidst the crumbling castles of a once great kingdom? A low to the ground tale of thieves and cutthroats set in a corrupt metropolis? Or just a bunch of friends off to seek fortune and glory in the crumbling crypt of an undying Warlock? The sky is the limit, but in the end, it comes down to the players, and the one who takes on the role of the DM. Without a DM there is no game. Without players there is no game. They have to match their expectations to proceed. What the rest of us old fogies in the internet think, far and away from their game, is irrelevant until they seek us out for our, ahem "wisdom". That many will have fun and their time at the table becomes the stuff of legends to pass onto the next generation is all that matters. [/QUOTE]
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