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The Problem with Talking About D&D
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<blockquote data-quote="Hussar" data-source="post: 8593637" data-attributes="member: 22779"><p>Well, if the monster never returns, then it's pretty much the same thing. </p><p></p><p>But, yes, I think we're agreeing here. Where you draw the line on "fudging" depends on a lot of very personal choices about the game. Which makes it very difficult to apply more broadly. About all you can say, with any degree of accuracy, is that "I wouldn't do it that way because I don't like it". </p><p></p><p>As [USER=42582]@pemerton[/USER] mentioned, the normative language is what becomes the problem. There's nothing wrong with saying, "Well, that wouldn't work for me, because i wouldn't enjoy it". But, "You shouldn't do that because I consider it to be cheating" is going to get a lot more push back.</p><p></p><p>Note, I'm not necessarily saying that you are calling it cheating. I'm simply spring boarding off your replies and the broader conversation that's going on.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8593637, member: 22779"] Well, if the monster never returns, then it's pretty much the same thing. But, yes, I think we're agreeing here. Where you draw the line on "fudging" depends on a lot of very personal choices about the game. Which makes it very difficult to apply more broadly. About all you can say, with any degree of accuracy, is that "I wouldn't do it that way because I don't like it". As [USER=42582]@pemerton[/USER] mentioned, the normative language is what becomes the problem. There's nothing wrong with saying, "Well, that wouldn't work for me, because i wouldn't enjoy it". But, "You shouldn't do that because I consider it to be cheating" is going to get a lot more push back. Note, I'm not necessarily saying that you are calling it cheating. I'm simply spring boarding off your replies and the broader conversation that's going on. [/QUOTE]
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