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The Problem with Talking About D&D
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<blockquote data-quote="Oofta" data-source="post: 8594327" data-attributes="member: 6801845"><p>What playstyle would that be? Because from what I see you can do everything from heavy RP games like CR to straight up dungeon crawls and things in between. The published modules have spanned all of them. Throw in things like The Role of Dice that talks about using dice rolls to resolve just about anything uncertain to rarely if ever touching dice outside of combat. Not to mention things like the stealth rules that basically leave most of it in the hands of the DM.</p><p></p><p>D&D has <em>always</em> had some advice on being respectful of each other, general guidelines to what makes a good game and so on. I assume most games do. As far as the game "not working" .... it works just fine for me and pretty much everyone else I've ever played with, which is not something I could have said about previous editions.</p><p></p><p>WOTC did not slip something into our water. We are not subject to mass hallucination. It's never going to be a perfect game, nothing ever will be. But the people I actually play with have their own styles and are not beholden to any corporate overlords.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8594327, member: 6801845"] What playstyle would that be? Because from what I see you can do everything from heavy RP games like CR to straight up dungeon crawls and things in between. The published modules have spanned all of them. Throw in things like The Role of Dice that talks about using dice rolls to resolve just about anything uncertain to rarely if ever touching dice outside of combat. Not to mention things like the stealth rules that basically leave most of it in the hands of the DM. D&D has [I]always[/I] had some advice on being respectful of each other, general guidelines to what makes a good game and so on. I assume most games do. As far as the game "not working" .... it works just fine for me and pretty much everyone else I've ever played with, which is not something I could have said about previous editions. WOTC did not slip something into our water. We are not subject to mass hallucination. It's never going to be a perfect game, nothing ever will be. But the people I actually play with have their own styles and are not beholden to any corporate overlords. [/QUOTE]
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