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<blockquote data-quote="Grendel_Khan" data-source="post: 8594421" data-attributes="member: 7028554"><p>In 2d20's defense, Modiphius adjusts the system, sometimes in <em>very</em> significant ways, to suit different settings and their related playstyles. Conan is a wildly different game than Dune or John Carter, and Achtung! Cthulhu plays very different from Infinity. I personally really like Conan and AC, while Infinity is too fussy for me, and I think Dune is like an attempt to make PbtA without the best thing about PbtA, which is cool Playbooks. But I respect that they don't treat all of these settings as nothing but lore grafted onto a core system. They risk some amount of player confusion and griping by creating new versions of the core system.</p><p></p><p>But I know, that's just a tangent. Really I'm agreeing with you, that the game designed to do the specific thing is usually preferable. I just think 5e is also very bad at doing anything other than a certain kind of fantasy gaming.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8594421, member: 7028554"] In 2d20's defense, Modiphius adjusts the system, sometimes in [I]very[/I] significant ways, to suit different settings and their related playstyles. Conan is a wildly different game than Dune or John Carter, and Achtung! Cthulhu plays very different from Infinity. I personally really like Conan and AC, while Infinity is too fussy for me, and I think Dune is like an attempt to make PbtA without the best thing about PbtA, which is cool Playbooks. But I respect that they don't treat all of these settings as nothing but lore grafted onto a core system. They risk some amount of player confusion and griping by creating new versions of the core system. But I know, that's just a tangent. Really I'm agreeing with you, that the game designed to do the specific thing is usually preferable. I just think 5e is also very bad at doing anything other than a certain kind of fantasy gaming. [/QUOTE]
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