Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem with Talking About D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The-Magic-Sword" data-source="post: 8596170" data-attributes="member: 6801252"><p>Honestly, I'm not huge on the idea of focused, prescriptive play styles always producing a better experience, I think it introduces trade offs because sometimes you want to do something outside of it without necessarily breaking from the current game. I think its the current movement in a lot of the RPG scene, but I don't think its the be all end all of good design.</p><p></p><p>A game designed to be less prescriptive can deliberately choose mechanics that support multiple styles without actually being worse for it. I don't regard 5e as a great example, but that's just because I don't love it as a system, and I think it breaks down too easily. But something like 4e, or especially PF2e, succeeds in terms of design because they're good at adding elements of the game that the people using the game system can use to different degrees or in different ways and still have a good time with the game. Its just that different games might require you to emphasize parts of the same rule set, you know?</p><p></p><p>I did recently pick up Cortex Prime, after one of my players was looking through the Xadia game, and I'm interested in trying it out at some point-- the idea of universal systems with toolboxes you can implement to create whatever experience you please <em>seems </em>super compatible with my preferences, but we'll see how it plays out at my table someday, we like our texture.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8596170, member: 6801252"] Honestly, I'm not huge on the idea of focused, prescriptive play styles always producing a better experience, I think it introduces trade offs because sometimes you want to do something outside of it without necessarily breaking from the current game. I think its the current movement in a lot of the RPG scene, but I don't think its the be all end all of good design. A game designed to be less prescriptive can deliberately choose mechanics that support multiple styles without actually being worse for it. I don't regard 5e as a great example, but that's just because I don't love it as a system, and I think it breaks down too easily. But something like 4e, or especially PF2e, succeeds in terms of design because they're good at adding elements of the game that the people using the game system can use to different degrees or in different ways and still have a good time with the game. Its just that different games might require you to emphasize parts of the same rule set, you know? I did recently pick up Cortex Prime, after one of my players was looking through the Xadia game, and I'm interested in trying it out at some point-- the idea of universal systems with toolboxes you can implement to create whatever experience you please [I]seems [/I]super compatible with my preferences, but we'll see how it plays out at my table someday, we like our texture. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem with Talking About D&D
Top