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The Problem with Talking About D&D
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<blockquote data-quote="James Gasik" data-source="post: 8598828" data-attributes="member: 6877472"><p>I take umbrage with running being easy. Every time I see it attempted, without a very specific ability such as a caster dropping a spell that can slow down pursuit, the enemies just catch you. While there <strong>are</strong> chase rules in the DMG, the line between "when combat ends" and when it's a chase now, is unclear.</p><p></p><p>Every instance I've seen of players attempting to run has had to deal with the combat rules. If you just turn and move away, you provoke opportunity attacks. If you withdraw, the enemy just moves up and attacks you again. It's like the old adage, you don't have outrun the enemy, just the slowest party member, but that leaves you without party members.</p><p></p><p>Plus, there are monsters who are <strong>faster</strong> than your party members. Quite a few of them. In another thread, I postulated the issue of a monster like the werewolf. If you encounter one at low levels without silver or magic weapons, people said "oh you just run away and come back prepared". Except, in wolf form, the creature has a speed of 40. Who is running away again? The Barbarian or the Monk?</p><p></p><p>Now if your caster can drop something that slows enemies down, or there's some stunt you can pull to do so, that's one thing, but for a guy stuck in melee with a monster, he's going <strong>nowhere</strong>.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8598828, member: 6877472"] I take umbrage with running being easy. Every time I see it attempted, without a very specific ability such as a caster dropping a spell that can slow down pursuit, the enemies just catch you. While there [B]are[/B] chase rules in the DMG, the line between "when combat ends" and when it's a chase now, is unclear. Every instance I've seen of players attempting to run has had to deal with the combat rules. If you just turn and move away, you provoke opportunity attacks. If you withdraw, the enemy just moves up and attacks you again. It's like the old adage, you don't have outrun the enemy, just the slowest party member, but that leaves you without party members. Plus, there are monsters who are [B]faster[/B] than your party members. Quite a few of them. In another thread, I postulated the issue of a monster like the werewolf. If you encounter one at low levels without silver or magic weapons, people said "oh you just run away and come back prepared". Except, in wolf form, the creature has a speed of 40. Who is running away again? The Barbarian or the Monk? Now if your caster can drop something that slows enemies down, or there's some stunt you can pull to do so, that's one thing, but for a guy stuck in melee with a monster, he's going [B]nowhere[/B]. [/QUOTE]
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