Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem with Talking About D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8599380" data-attributes="member: 93670"><p>I'm not seeing anywhere in those two posts where you explain <em><strong><u>what</u></strong> about " groups that aren't good?</em>" or any indication that the statement "What if they need to run?... running has pretty much always been easy" is false. Something can be easy and still have a chance of failure. Relying on an assumption that monsters will never allow players to escape to ignore that the chase rules you brought up are not built for run away & open with <em>"Strict application of the movement rules can turn a potentially exciting chase into a dull, predictable affair. </em></p><p><em>Faster creatures always catch up to slower ones, while creatures with the same speed never close the distance between each other. This set of rules can make chases more exciting by introducing random elements. "</em>. They are built to "make chases exciting". Hunting down fleeing characters to the last man when they are dedicated to fleeing is not in any way "exciting"<strong>. </strong></p><p></p><p></p><p>We were talking about <em>a</em> werewolf not a kobold sorcerer plus a bunch of dart shooting kobolds. <em><strong><u>Why</u> </strong></em><strong>does "the DM [refuse] to allow combat to end</strong><em><strong>"</strong>. </em> Are the players carrying something like the idol of <a href="https://www.nwnravenloft.com/forum/index.php?topic=40003.0" target="_blank">the wolf god</a> stolen from it's holy place & trying to escape without leaving behind the thing causing <em>a</em> werewolf to keep chasing them so they can destroy it? Did the players wait till everyone was bouncing up & down with healing word to flee because it allowed them to kill the other N werewolves in a pack with this single enraged werewolf till there was no more healing words to be had?</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8599380, member: 93670"] I'm not seeing anywhere in those two posts where you explain [I][B][U]what[/U][/B] about " groups that aren't good?[/I]" or any indication that the statement "What if they need to run?... running has pretty much always been easy" is false. Something can be easy and still have a chance of failure. Relying on an assumption that monsters will never allow players to escape to ignore that the chase rules you brought up are not built for run away & open with [I]"Strict application of the movement rules can turn a potentially exciting chase into a dull, predictable affair. Faster creatures always catch up to slower ones, while creatures with the same speed never close the distance between each other. This set of rules can make chases more exciting by introducing random elements. "[/I]. They are built to "make chases exciting". Hunting down fleeing characters to the last man when they are dedicated to fleeing is not in any way "exciting"[B]. [/B] We were talking about [I]a[/I] werewolf not a kobold sorcerer plus a bunch of dart shooting kobolds. [I][B][U]Why[/U] [/B][/I][B]does "the DM [refuse] to allow combat to end[/B][I][B]"[/B]. [/I] Are the players carrying something like the idol of [URL='https://www.nwnravenloft.com/forum/index.php?topic=40003.0']the wolf god[/URL] stolen from it's holy place & trying to escape without leaving behind the thing causing [I]a[/I] werewolf to keep chasing them so they can destroy it? Did the players wait till everyone was bouncing up & down with healing word to flee because it allowed them to kill the other N werewolves in a pack with this single enraged werewolf till there was no more healing words to be had? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem with Talking About D&D
Top