Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem with Talking About D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 8599430" data-attributes="member: 6877472"><p>Well Tetrasodium, I don't know what to say. All I have is what I've seen to go on, and that's that running just never seems to work out. Perhaps if I saw an example in action it would be different, but it really seems to be a case of somehow being able to grok the instant the combat starts that it's too much for you, because once you're engaged in combat, if the enemies want to chase you down and kill you, it looks like you're stuck for losing at least one party member unless, again, you have a specific trick prepared to allow for it.</p><p></p><p>You remain in initiative, and the primary factor remains movement speeds. As to why someone would chase you, are you kidding? If they are running, you have the superior force, and these adventurers are busting into your territory. If you let them go, they just come back later. I guess a case could be made for luring enemies into an ambush by having them run after you? I don't know.</p><p></p><p>Oofta, here's the thing. I know I don't try to scout ahead because the game doesn't really support it well. Let me explain- obviously, I can't scout ahead with a light source. So I have to rely on darkvision, if I happen to possess it, which imposes disadvantage on my perception, which isn't ideal in case I bump into something that is also hiding.</p><p></p><p>Now presumably, intelligent humanoids use light because their own darkvision has this nifty penalty attached, but many monsters lack hands. Even if my Stealth skills can easily bypass the passive Perception of most creatures, too many times have I seen the scout, who again, can probably see at best 60 ft. (superior darkvision being fairly rare) ahead, blunders into their own solo encounter.</p><p></p><p>It happened to me one time, and I don't plan on ever repeating the experience. Now a Druid maybe, if available seems like a good choice, as would a familiar if you don't mind having to pay for a new one (on another forum, I saw a very lengthy discussion on what DM's should <strong>always</strong> target familiars, and it's not an unheard of practice).</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8599430, member: 6877472"] Well Tetrasodium, I don't know what to say. All I have is what I've seen to go on, and that's that running just never seems to work out. Perhaps if I saw an example in action it would be different, but it really seems to be a case of somehow being able to grok the instant the combat starts that it's too much for you, because once you're engaged in combat, if the enemies want to chase you down and kill you, it looks like you're stuck for losing at least one party member unless, again, you have a specific trick prepared to allow for it. You remain in initiative, and the primary factor remains movement speeds. As to why someone would chase you, are you kidding? If they are running, you have the superior force, and these adventurers are busting into your territory. If you let them go, they just come back later. I guess a case could be made for luring enemies into an ambush by having them run after you? I don't know. Oofta, here's the thing. I know I don't try to scout ahead because the game doesn't really support it well. Let me explain- obviously, I can't scout ahead with a light source. So I have to rely on darkvision, if I happen to possess it, which imposes disadvantage on my perception, which isn't ideal in case I bump into something that is also hiding. Now presumably, intelligent humanoids use light because their own darkvision has this nifty penalty attached, but many monsters lack hands. Even if my Stealth skills can easily bypass the passive Perception of most creatures, too many times have I seen the scout, who again, can probably see at best 60 ft. (superior darkvision being fairly rare) ahead, blunders into their own solo encounter. It happened to me one time, and I don't plan on ever repeating the experience. Now a Druid maybe, if available seems like a good choice, as would a familiar if you don't mind having to pay for a new one (on another forum, I saw a very lengthy discussion on what DM's should [B]always[/B] target familiars, and it's not an unheard of practice). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem with Talking About D&D
Top