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<blockquote data-quote="tetrasodium" data-source="post: 8599650" data-attributes="member: 93670"><p>The shift away from resource attrition combined with such a high pool designed for 6-8 encounters with trivial recovery means that players do not really feel much pressure to keep an ace in the hole & think ahead about when is the right time to bring out their hail Mary cards or think about how things might play out in a few rounds against the resource pools of each member of the group. When players are doing those things & communicating with each other about them at the table during fights they are able to see the writing on the wall to head for the hills while they still have resources to burn for getting away. When players do not do that they frequently wait until they have nothing left in the tank to aid their escape.</p><p></p><p>Even when that too late escape is in motion unlimited resources like attacks & cantrips tend to get sunk into attacking the thing they are fleeing from rather than using them to manipulate the environment to slow the attacker. Of course <em>a</em> werewolf is going to keep chasing people attacking it even when it has a fresh kill or some wounds to think about because doing otherwise will just result in continuing to be attacked while running away from the PCs it tried to let escape. When those attacks are being used to fell trees drop stalactites create difficult terrain & so on in ways that may be damaging the pursuer's home territory and/or possessions it makes letting these ones get away all the more justifiable to <em>a</em> werewolf or almost any other intelligent monster.</p><p></p><p></p><p>DMG252. Iwould be overselling it if I called it a vague handwave of permission to run a fast & loose totm chase. It's mostly some rough advice with examples in a table for dramatic events could be used to cause one side or the other to get hung up a bit by the environment if players aren't seeking it out themselves. Think of it like the knocking over shelves throwing furniture & weaving through difficult terrain like crowds kinda stuff that comes up in nearly any tv/movie chase scene.</p><p></p><p>Great video [USER=86653]@overgeeked[/USER]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8599650, member: 93670"] The shift away from resource attrition combined with such a high pool designed for 6-8 encounters with trivial recovery means that players do not really feel much pressure to keep an ace in the hole & think ahead about when is the right time to bring out their hail Mary cards or think about how things might play out in a few rounds against the resource pools of each member of the group. When players are doing those things & communicating with each other about them at the table during fights they are able to see the writing on the wall to head for the hills while they still have resources to burn for getting away. When players do not do that they frequently wait until they have nothing left in the tank to aid their escape. Even when that too late escape is in motion unlimited resources like attacks & cantrips tend to get sunk into attacking the thing they are fleeing from rather than using them to manipulate the environment to slow the attacker. Of course [I]a[/I] werewolf is going to keep chasing people attacking it even when it has a fresh kill or some wounds to think about because doing otherwise will just result in continuing to be attacked while running away from the PCs it tried to let escape. When those attacks are being used to fell trees drop stalactites create difficult terrain & so on in ways that may be damaging the pursuer's home territory and/or possessions it makes letting these ones get away all the more justifiable to [I]a[/I] werewolf or almost any other intelligent monster. DMG252. Iwould be overselling it if I called it a vague handwave of permission to run a fast & loose totm chase. It's mostly some rough advice with examples in a table for dramatic events could be used to cause one side or the other to get hung up a bit by the environment if players aren't seeking it out themselves. Think of it like the knocking over shelves throwing furniture & weaving through difficult terrain like crowds kinda stuff that comes up in nearly any tv/movie chase scene. Great video [USER=86653]@overgeeked[/USER] [/QUOTE]
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