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The Problem with Talking About D&D
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<blockquote data-quote="James Gasik" data-source="post: 8599764" data-attributes="member: 6877472"><p>I can't say I've ever played a game of D&D where people were made to roll for their first hit die. I guess this was the first house rule I ever encountered. It's kind of hard to be a Fighter with 3 hit points at 1st level is the prevailing thought there.</p><p></p><p>But hey I liked 4e, where you could easily start with 30 hit point and still get clobbered (klobbered?) by kobolds at level 1. I know that's what happened to my first Warlord.*</p><p></p><p>As for healing quickly, well, that's just a reaction to what happens when the party has no hit point. Nothing. Whatever they decide to do, it's not going to be continuing to adventure that day. So making sure people walk into fights with reasonably high hit points could be seen as a feature, not a bug.</p><p></p><p>Now, if you and your group like the games of yore with 1 hit point Wizards and a stack of extra character sheets on hand, <strong>more power to you, and I wish you all the best</strong>. But I had my fill of such things by the mid-90's and was happy to have a chance to have a chance to reach higher levels when I played, and to be able to use the more difficult monsters when I ran.</p><p></p><p>*As an aside, this is interesting for me to think about. 4e starts you off with the equivalent of a 3rd level character. Healing is prevalent, and the 2/encounter Healing Word and it's variants were very efficient heals in their own right. And yet, I got near death all the time, and in fact, I died more times in 4e than I ever have in 5e and Pathfinder put together. I wonder why that is...</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8599764, member: 6877472"] I can't say I've ever played a game of D&D where people were made to roll for their first hit die. I guess this was the first house rule I ever encountered. It's kind of hard to be a Fighter with 3 hit points at 1st level is the prevailing thought there. But hey I liked 4e, where you could easily start with 30 hit point and still get clobbered (klobbered?) by kobolds at level 1. I know that's what happened to my first Warlord.* As for healing quickly, well, that's just a reaction to what happens when the party has no hit point. Nothing. Whatever they decide to do, it's not going to be continuing to adventure that day. So making sure people walk into fights with reasonably high hit points could be seen as a feature, not a bug. Now, if you and your group like the games of yore with 1 hit point Wizards and a stack of extra character sheets on hand, [B]more power to you, and I wish you all the best[/B]. But I had my fill of such things by the mid-90's and was happy to have a chance to have a chance to reach higher levels when I played, and to be able to use the more difficult monsters when I ran. *As an aside, this is interesting for me to think about. 4e starts you off with the equivalent of a 3rd level character. Healing is prevalent, and the 2/encounter Healing Word and it's variants were very efficient heals in their own right. And yet, I got near death all the time, and in fact, I died more times in 4e than I ever have in 5e and Pathfinder put together. I wonder why that is... [/QUOTE]
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