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<blockquote data-quote="DND_Reborn" data-source="post: 8599803" data-attributes="member: 6987520"><p>Well, I would be ok if people wanted to just do the average instead of rolling at 1st level.</p><p></p><p>Of course, IME you reach 2nd level during or at the end of the 1st session, and then get to add another hit die. So, your 3 hp fighter (really bad roll or no CON?) wouldn't have to make it too far before they got another d10.</p><p></p><p></p><p>I can't say for 4E since I never played it, but in 5E where a commoner has 4 hp starting out with 20-30 or more is ridiculous for me, but then I like the PCs starting out more common. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>OK, the bold part doesn't make much sense to me...</p><p></p><p>But anyway, I don't know about your games, but when I DM the party has little say on when the "adventure" happens or the "adventuring day" is done. Otherwise, one option I've considered is (I believe more like 4E???) lowering HP but allowing people to have full HP for each encounter simply because with the abundance of healing available, 90%+ encounters have the party with max or near-max HP anyway.</p><p></p><p></p><p>LOL, no, but even in the 80's and 90's that wasn't the case typically. I'm amazed when I see this reaction because although PC death happened in AD&D, it usually <em>wasn't</em> at level 1 IME. Anyway, like I said before, advancement in 5E is <em>so</em> rapid for the first few levels, you get more HD and HP quickly...</p><p></p><p></p><p>Frankly, a number of groups begin 5E at 3rd level anyway. Why? Because you have 3HD of hit points, always have your subclass chosen, and the first levels go by so quickly a lot of people wonder "why bother?".</p><p></p><p>Two weeks ago (tomorrow) we started a new campaign and <em>surprise surprise</em> we made 2nd level by the end of one session. Tomorrow we are playing session 2, and most likely will be 3rd level before the day is over. It makes it almost pointless to bother playing those levels.</p><p></p><p>As a consequence, for <em>my own game</em> (and 5E mod) I changed the XP table around so you need 1000 xp for 2nd level, 3000 for 3rd, 6000 for 4th, and so on (it follows the d20 SW table). The good part of that is also advance after 7th level will be <em>faster</em> than RAW, encouraging players to keep playing those PCs because they won't have to wait (or earn) as much before the next level.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8599803, member: 6987520"] Well, I would be ok if people wanted to just do the average instead of rolling at 1st level. Of course, IME you reach 2nd level during or at the end of the 1st session, and then get to add another hit die. So, your 3 hp fighter (really bad roll or no CON?) wouldn't have to make it too far before they got another d10. I can't say for 4E since I never played it, but in 5E where a commoner has 4 hp starting out with 20-30 or more is ridiculous for me, but then I like the PCs starting out more common. ;) OK, the bold part doesn't make much sense to me... But anyway, I don't know about your games, but when I DM the party has little say on when the "adventure" happens or the "adventuring day" is done. Otherwise, one option I've considered is (I believe more like 4E???) lowering HP but allowing people to have full HP for each encounter simply because with the abundance of healing available, 90%+ encounters have the party with max or near-max HP anyway. LOL, no, but even in the 80's and 90's that wasn't the case typically. I'm amazed when I see this reaction because although PC death happened in AD&D, it usually [I]wasn't[/I] at level 1 IME. Anyway, like I said before, advancement in 5E is [I]so[/I] rapid for the first few levels, you get more HD and HP quickly... Frankly, a number of groups begin 5E at 3rd level anyway. Why? Because you have 3HD of hit points, always have your subclass chosen, and the first levels go by so quickly a lot of people wonder "why bother?". Two weeks ago (tomorrow) we started a new campaign and [I]surprise surprise[/I] we made 2nd level by the end of one session. Tomorrow we are playing session 2, and most likely will be 3rd level before the day is over. It makes it almost pointless to bother playing those levels. As a consequence, for [I]my own game[/I] (and 5E mod) I changed the XP table around so you need 1000 xp for 2nd level, 3000 for 3rd, 6000 for 4th, and so on (it follows the d20 SW table). The good part of that is also advance after 7th level will be [I]faster[/I] than RAW, encouraging players to keep playing those PCs because they won't have to wait (or earn) as much before the next level. [/QUOTE]
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