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The Problem with Talking About D&D
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<blockquote data-quote="Thomas Shey" data-source="post: 8599949" data-attributes="member: 7026617"><p>That's why I used "significantly". Obviously there's going to be some degree of risk, but its honestly better to lowball it than over-do it if you expect people to actually do so.</p><p></p><p></p><p></p><p>Eh. I'm not convinced a specialist in scouting should expect to have any problems while out. It could happen (running into something that doesn't care about Stealth for example), but sending a scout out is not the same thing as routine party splitting. And honestly, some of the failure states for being out (if you do run into something with, say, 3e blindsight, its entirely possible it'll be lethal depending on what it is, and may well be severe (its not that hard to cut someone off depending on the environment; indoors blocking doors is a thing, and outdoors we're right back to needing to be at least as fast as what's chasing you).</p><p></p><p>(I'm ignoring the "everyone spontaneously runs to help" unless Alice is nearby or they have some sort of telepathic communication; that absolutely <em>is</em> a risk you take if you send out a long distance scout.)</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8599949, member: 7026617"] That's why I used "significantly". Obviously there's going to be some degree of risk, but its honestly better to lowball it than over-do it if you expect people to actually do so. Eh. I'm not convinced a specialist in scouting should expect to have any problems while out. It could happen (running into something that doesn't care about Stealth for example), but sending a scout out is not the same thing as routine party splitting. And honestly, some of the failure states for being out (if you do run into something with, say, 3e blindsight, its entirely possible it'll be lethal depending on what it is, and may well be severe (its not that hard to cut someone off depending on the environment; indoors blocking doors is a thing, and outdoors we're right back to needing to be at least as fast as what's chasing you). (I'm ignoring the "everyone spontaneously runs to help" unless Alice is nearby or they have some sort of telepathic communication; that absolutely [I]is[/I] a risk you take if you send out a long distance scout.) [/QUOTE]
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