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The Problem with Talking About D&D
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<blockquote data-quote="Thomas Shey" data-source="post: 8600015" data-attributes="member: 7026617"><p>Tetrasodium, I'm going to be a little blunt here: your incessant assumption that every player ever will not only play in a completely metagame fashion but that there's no way to keep that in check (or at least that somehow the tools for that have vanished because you can't use in-game carrots and sticks to do it) makes it <em>immensely</em> hard to have a conversation with you some times.</p><p></p><p>I've been GMing for 45 years now. I've had powergamers and people who make "convenient" assumptions about what they know for most of that period. After a very early and regrettable period, I've never done anything in that kind of situation but say "And how would you know they need your now?" I haven't always had perfectly reasonable players, and I've never particularly discouraged people from challenging me but <em>somehow</em> I got by. I don't think I'm some master of social control (and there have been some memorable shouting matches in my time to show that), but again, <em>somehow I got by</em>.</p><p></p><p>(And as I've mentioned I've been using a VTT since well before COVID, and it hasn't changed anything meaningfully.)</p><p></p><p>Basically, at some point if someone wants to make you the villain for enforcing the realities of the situation, <em>let them</em>. At some point they'll either get over it or walk away.</p><p></p><p>(This is not to say when such things happen there can't be legitimate, albeit slanted questions such as "Can we hear anything? Has Alice been gone an unusually long time?" or that the players cannot make efforts to make sure they always are in communication. But at the end of the day, so what?)</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8600015, member: 7026617"] Tetrasodium, I'm going to be a little blunt here: your incessant assumption that every player ever will not only play in a completely metagame fashion but that there's no way to keep that in check (or at least that somehow the tools for that have vanished because you can't use in-game carrots and sticks to do it) makes it [I]immensely[/I] hard to have a conversation with you some times. I've been GMing for 45 years now. I've had powergamers and people who make "convenient" assumptions about what they know for most of that period. After a very early and regrettable period, I've never done anything in that kind of situation but say "And how would you know they need your now?" I haven't always had perfectly reasonable players, and I've never particularly discouraged people from challenging me but [I]somehow[/I] I got by. I don't think I'm some master of social control (and there have been some memorable shouting matches in my time to show that), but again, [I]somehow I got by[/I]. (And as I've mentioned I've been using a VTT since well before COVID, and it hasn't changed anything meaningfully.) Basically, at some point if someone wants to make you the villain for enforcing the realities of the situation, [I]let them[/I]. At some point they'll either get over it or walk away. (This is not to say when such things happen there can't be legitimate, albeit slanted questions such as "Can we hear anything? Has Alice been gone an unusually long time?" or that the players cannot make efforts to make sure they always are in communication. But at the end of the day, so what?) [/QUOTE]
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