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<blockquote data-quote="Eric V" data-source="post: 8600503" data-attributes="member: 6779717"><p>There's a simpler way to deal with scouting that avoids the "decker" issue and also prevents it from taking up too much time.</p><p></p><p>1. DM assigns a DC based on the environment that is being scouted.</p><p></p><p>2. Scout makes a skill check of some kind (dependent on the environment, I suppose)</p><p></p><p><strong>Failure</strong>: Things didn’t go so great. Nothing came of your scouting. Maybe an encounter you had to flee from.</p><p></p><p><strong>Normal success:</strong> Something you learned while scouting, or anticipated, gives you an advantage for the battle. You gain a +4 bonus to initiative this battle.</p><p></p><p><strong>Hard success</strong>: As a free action at some point during the battle, you can grant one of your allies a reroll on an attack roll or save. That ally must take the new result. You must explain how something that happened while you were scouting contributed to this benefit.</p><p></p><p>This is an adaptation from the scout forms Shifter druids have in 13th Age. Yeah, it's not terribly simulationist, but it solves several problems mentioned above re: scouting and quickly gets back to the whole table playing whilst also making scouting worthwhile.</p></blockquote><p></p>
[QUOTE="Eric V, post: 8600503, member: 6779717"] There's a simpler way to deal with scouting that avoids the "decker" issue and also prevents it from taking up too much time. 1. DM assigns a DC based on the environment that is being scouted. 2. Scout makes a skill check of some kind (dependent on the environment, I suppose) [B]Failure[/B]: Things didn’t go so great. Nothing came of your scouting. Maybe an encounter you had to flee from. [B]Normal success:[/B] Something you learned while scouting, or anticipated, gives you an advantage for the battle. You gain a +4 bonus to initiative this battle. [B]Hard success[/B]: As a free action at some point during the battle, you can grant one of your allies a reroll on an attack roll or save. That ally must take the new result. You must explain how something that happened while you were scouting contributed to this benefit. This is an adaptation from the scout forms Shifter druids have in 13th Age. Yeah, it's not terribly simulationist, but it solves several problems mentioned above re: scouting and quickly gets back to the whole table playing whilst also making scouting worthwhile. [/QUOTE]
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