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The Problem with Treantmonk's Hunter's Mark
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<blockquote data-quote="Corinnguard" data-source="post: 9855295" data-attributes="member: 7033886"><p>The 5e homebrewer Laser Llama actually did this with his alternate version of the Ranger class. Back in 2022, two years before the 2024 Ranger debuted.</p><p></p><h3><em>Ranger's Quarry</em></h3><p><em>You focus your senses to hunt as a predator of the wild. Also at 2nd level, you can use a bonus action to mark one creature you can see as your Quarry, gaining the benefits below:</em></p><p><em></em></p><p><em>Whenever you damage it with an attack, you deal bonus damage equal to a roll of your Quarry Die, which is a d4.</em></p><p><em>Whenever you make an ability check to track or locate it, you can add one roll of your Quarry Die to your d20 roll.</em></p><p><em></em></p><p><em>These benefits last for 1 hour but end early if your Quarry is slain or if you mark another creature as your Quarry. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. When you have no uses left, you can expend a spell slot to use this feature again.</em></p><p><em></em></p><p><em>When you reach 6th, 10th, 14th, and 18th levels in this class, both the duration of Ranger's Quarry and the size of your Quarry Die increase, as indicated in the Ranger table.</em></p><p></p><p>At 6th level, the damage from Ranger's Quarry is 1d6 and its' benefits last about 8 hours.</p><p>At 10th level, the damage is d8 and the benefits last an entire day.</p><p>At 14th level, the damage goes up to a d10 and its' benefits last an entire week.</p><p>Finally, at 18th level, the damage from Ranger's Quarry goes up to a d12 and the benefits can last indefinitely.</p><p></p><p>Like the 2024 Ranger, Laser Llama's Alternate Ranger gains additional class features that work with its' Ranger's Quarry feature.</p><p></p><h3><em>Feral Senses</em></h3><p><em>You hunt with the skills of an apex predator. At 5th level, you can't have disadvantage on attack rolls against your Quarry.</em></p><p><em>When you reach 18th level, you cannot have disadvantage on attack rolls against any target within 30 feet of you.</em></p><h3><em>Tireless</em></h3><p><em>You are always ready for another hunt, never letting foes rest. Beginning at 11th level, you regain all of your expended uses of Ranger's Quarry whenever you finish a short or long rest.</em></p><p></p><p>Finally, the capstone for the Alternate Ranger:</p><p></p><h3><em>Foe Slayer</em></h3><p><em>You are a Ranger of mythic skill, rivaling the great huntsmen of legend. At 20th level, whenever you hit your Quarry with a weapon attack, you can immediately end the mark and cause that attack to deal maximum damage instead of rolling. If the attack reduces the creature to 50 hit points or fewer, it must succeed on a Constitution saving throw against your Spell save DC or instantly be reduced to 0 hit points.</em></p><p></p><p>[URL unfurl="true"]https://www.gmbinder.com/share/-M7iu19Af89SH2G_5RGa[/URL]</p><p></p><p>Two other things that I like about the Alternate Ranger class is that they are Prepared Half-Casters and their Knacks feature. The latter of which really allows a player to customize their Ranger even more by allowing them to choose how they want to present their Ranger in a gaming session.</p></blockquote><p></p>
[QUOTE="Corinnguard, post: 9855295, member: 7033886"] The 5e homebrewer Laser Llama actually did this with his alternate version of the Ranger class. Back in 2022, two years before the 2024 Ranger debuted. [HEADING=2][I]Ranger's Quarry[/I][/HEADING] [I]You focus your senses to hunt as a predator of the wild. Also at 2nd level, you can use a bonus action to mark one creature you can see as your Quarry, gaining the benefits below: Whenever you damage it with an attack, you deal bonus damage equal to a roll of your Quarry Die, which is a d4. Whenever you make an ability check to track or locate it, you can add one roll of your Quarry Die to your d20 roll. These benefits last for 1 hour but end early if your Quarry is slain or if you mark another creature as your Quarry. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. When you have no uses left, you can expend a spell slot to use this feature again. When you reach 6th, 10th, 14th, and 18th levels in this class, both the duration of Ranger's Quarry and the size of your Quarry Die increase, as indicated in the Ranger table.[/I] At 6th level, the damage from Ranger's Quarry is 1d6 and its' benefits last about 8 hours. At 10th level, the damage is d8 and the benefits last an entire day. At 14th level, the damage goes up to a d10 and its' benefits last an entire week. Finally, at 18th level, the damage from Ranger's Quarry goes up to a d12 and the benefits can last indefinitely. Like the 2024 Ranger, Laser Llama's Alternate Ranger gains additional class features that work with its' Ranger's Quarry feature. [HEADING=2][I]Feral Senses[/I][/HEADING] [I]You hunt with the skills of an apex predator. At 5th level, you can't have disadvantage on attack rolls against your Quarry. When you reach 18th level, you cannot have disadvantage on attack rolls against any target within 30 feet of you.[/I] [HEADING=2][I]Tireless[/I][/HEADING] [I]You are always ready for another hunt, never letting foes rest. Beginning at 11th level, you regain all of your expended uses of Ranger's Quarry whenever you finish a short or long rest.[/I] Finally, the capstone for the Alternate Ranger: [HEADING=2][I]Foe Slayer[/I][/HEADING] [I]You are a Ranger of mythic skill, rivaling the great huntsmen of legend. At 20th level, whenever you hit your Quarry with a weapon attack, you can immediately end the mark and cause that attack to deal maximum damage instead of rolling. If the attack reduces the creature to 50 hit points or fewer, it must succeed on a Constitution saving throw against your Spell save DC or instantly be reduced to 0 hit points.[/I] [URL unfurl="true"]https://www.gmbinder.com/share/-M7iu19Af89SH2G_5RGa[/URL] Two other things that I like about the Alternate Ranger class is that they are Prepared Half-Casters and their Knacks feature. The latter of which really allows a player to customize their Ranger even more by allowing them to choose how they want to present their Ranger in a gaming session. [/QUOTE]
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