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General Tabletop Discussion
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The problem with weapon damage resistances.
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<blockquote data-quote="UngeheuerLich" data-source="post: 8582792" data-attributes="member: 59057"><p>First: I like your Idea!</p><p></p><p>Second: I also like the Idea of just needing a silvered weapon for the final kill and otherwise having a high regeneration. That works well for the troll and makes sure, everyone can contribute. It is also more fun than just doing half or even no damage at all, when hit points represent more than just bodily health.</p><p></p><p>Third: I also like resistance to magical weapons, as this will make sure that only the heroes with magical weapons can save the day.</p><p></p><p>So maybe all those things can be combined. Reistance to nonmagical weapons + regeneration against anything but silver would be my favourite.</p><p>On top of that I would like every PC class to have their weapon attacks be treated as magical by level 5 to 7 or so.</p><p></p><p>I am not sure vulnerability is the best mechanic in many cases, as doubling and halving damage at the same time seems to be a hassle.</p><p>I can however see some creatures not having resistance and still having vulneravility to silvered weapons or such and no regeneration.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8582792, member: 59057"] First: I like your Idea! Second: I also like the Idea of just needing a silvered weapon for the final kill and otherwise having a high regeneration. That works well for the troll and makes sure, everyone can contribute. It is also more fun than just doing half or even no damage at all, when hit points represent more than just bodily health. Third: I also like resistance to magical weapons, as this will make sure that only the heroes with magical weapons can save the day. So maybe all those things can be combined. Reistance to nonmagical weapons + regeneration against anything but silver would be my favourite. On top of that I would like every PC class to have their weapon attacks be treated as magical by level 5 to 7 or so. I am not sure vulnerability is the best mechanic in many cases, as doubling and halving damage at the same time seems to be a hassle. I can however see some creatures not having resistance and still having vulneravility to silvered weapons or such and no regeneration. [/QUOTE]
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The problem with weapon damage resistances.
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