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General Tabletop Discussion
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The problem with weapon damage resistances.
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<blockquote data-quote="Deset Gled" data-source="post: 8583102" data-attributes="member: 7808"><p>This was a big discussion in the 3.0e to 3.5e update. In 3.0 you needed a specific material to overcome resistance, in 3.5 a magical weapon overcame all material resistances.</p><p></p><p>The main explanation I remember hearing from the designers was that material resistances just resulted in a golf bag of different weapons. Players would have their silver weapon, their cold iron weapon, their adamantine weapon, etc. This was considered not ideal for multiple reasons: it increases reliance on items instead of abilities, it prevents players from relying on a favored weapon, it makes players more likely lug around a mobile arsenal of weapons, etc.</p><p></p><p>Personally, I like the idea of going back to multiple resistances having more meaning, but I don't think it fits in with the zeitgeist of 5e. I would embrace the added crunch, but I would much rather see a deeper design delve into other areas first.</p><p></p><p>Edit: Staffan corrected my edition misnumbering, but I'm leaving it unchanged here.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 8583102, member: 7808"] This was a big discussion in the 3.0e to 3.5e update. In 3.0 you needed a specific material to overcome resistance, in 3.5 a magical weapon overcame all material resistances. The main explanation I remember hearing from the designers was that material resistances just resulted in a golf bag of different weapons. Players would have their silver weapon, their cold iron weapon, their adamantine weapon, etc. This was considered not ideal for multiple reasons: it increases reliance on items instead of abilities, it prevents players from relying on a favored weapon, it makes players more likely lug around a mobile arsenal of weapons, etc. Personally, I like the idea of going back to multiple resistances having more meaning, but I don't think it fits in with the zeitgeist of 5e. I would embrace the added crunch, but I would much rather see a deeper design delve into other areas first. Edit: Staffan corrected my edition misnumbering, but I'm leaving it unchanged here. [/QUOTE]
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The problem with weapon damage resistances.
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