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General Tabletop Discussion
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The problem with weapon damage resistances.
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<blockquote data-quote="Quickleaf" data-source="post: 8583117" data-attributes="member: 20323"><p>I think your changes are just fine, and better than RAW. Thumbs up.</p><p></p><p>Increasingly, I've been trying to get into the <em>story </em>of what's going on with a specific monster's resistances, and then use that story to create more nuanced resistances/vulnerabilities (including sometimes a new trait) that don't just apply to weapons but also to some spells.</p><p></p><p>To use your bone devil example, what is this particular devil resistant to? And why?</p><p></p><p>They are skeletal, with a skin stretched across their frame.</p><p>They fly on fairly delicate insectile wings.</p><p>They are envious of their superiors / mightier devils.</p><p></p><p>So I might come up with something like...</p><p></p><p><strong><em>Damage Vulnerabilities. </em></strong>Bludgeoning from silvered weapons.</p><p></p><p><em><strong>Envy Weakness (replaces damage resistances & Magic Resistance). </strong></em>The bone devil has resistance to all damage and advantage to its saving throws against magic, unless it is consumed by envy for another creature. While consumed by envy it does not benefit from its resistance to all damage and advantage to saving throws against magic.</p><p></p><p><strong><em>Silver Downfall. </em></strong>When the bone devil takes damage from a silvered weapon or a spell consuming at least 100 gp worth of silver as a component, it cannot fly until the end of its next turn. If it is already flying, it is forced to descend 40 feet. If it is higher than 40 feet above the ground, it falls the remainder of the distance.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8583117, member: 20323"] I think your changes are just fine, and better than RAW. Thumbs up. Increasingly, I've been trying to get into the [I]story [/I]of what's going on with a specific monster's resistances, and then use that story to create more nuanced resistances/vulnerabilities (including sometimes a new trait) that don't just apply to weapons but also to some spells. To use your bone devil example, what is this particular devil resistant to? And why? They are skeletal, with a skin stretched across their frame. They fly on fairly delicate insectile wings. They are envious of their superiors / mightier devils. So I might come up with something like... [B][I]Damage Vulnerabilities. [/I][/B]Bludgeoning from silvered weapons. [I][B]Envy Weakness (replaces damage resistances & Magic Resistance). [/B][/I]The bone devil has resistance to all damage and advantage to its saving throws against magic, unless it is consumed by envy for another creature. While consumed by envy it does not benefit from its resistance to all damage and advantage to saving throws against magic. [B][I]Silver Downfall. [/I][/B]When the bone devil takes damage from a silvered weapon or a spell consuming at least 100 gp worth of silver as a component, it cannot fly until the end of its next turn. If it is already flying, it is forced to descend 40 feet. If it is higher than 40 feet above the ground, it falls the remainder of the distance. [/QUOTE]
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The problem with weapon damage resistances.
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