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General Tabletop Discussion
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The problem with weapon damage resistances.
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<blockquote data-quote="Staffan" data-source="post: 8584269" data-attributes="member: 907"><p>The idea is that the damage from a sword to a large degree is the result of a sharp object slicing into your soft flesh and organs (for the moment we're ignoring the debate about hit points being meat or skill), and if you don't have soft flesh or organs the sword is going to be less effective – so, half damage.</p><p></p><p>If you wanted to be more realistic you could look at a game like the Swedish RPG Eon, where most weapons can do either slashing, crushing, or piercing damage, but many do significantly more damage of one type. For example, a spear deals basic damage (a calculated value depending on your stats, usually 2d6 to 4d6) +1 when used to deal crushing or slashing damage, but basic damage +3d6 piercing. So unless there's a really good reason to do otherwise, you're going to deal piercing damage with your spear.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8584269, member: 907"] The idea is that the damage from a sword to a large degree is the result of a sharp object slicing into your soft flesh and organs (for the moment we're ignoring the debate about hit points being meat or skill), and if you don't have soft flesh or organs the sword is going to be less effective – so, half damage. If you wanted to be more realistic you could look at a game like the Swedish RPG Eon, where most weapons can do either slashing, crushing, or piercing damage, but many do significantly more damage of one type. For example, a spear deals basic damage (a calculated value depending on your stats, usually 2d6 to 4d6) +1 when used to deal crushing or slashing damage, but basic damage +3d6 piercing. So unless there's a really good reason to do otherwise, you're going to deal piercing damage with your spear. [/QUOTE]
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The problem with weapon damage resistances.
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