Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The problem with weapon damage resistances.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8585286" data-attributes="member: 6790260"><p>As a rule, I favor carrot design with almost everything. I'm a huge believer in the power of "yes," and generally prefer to see subtractive/penalty-based things that are used as costs for failure or accepted consequences, rather than inherent and default states. Note, <em>general</em> preference, not universal.</p><p></p><p>Hence, I prefer things like the 4e way of encouraging people to consider various class/race combos. Not by <em>penalizing</em> off-archetype choices (e.g., half-orcs with a Cha penalty), but by giving opt-in <em>bonuses</em> to on-archetype choices (e.g. dragonborn and tieflings having cool opt-in Paladin features, like racial feats). I prefer a baseline of general, decent competence; from there, different classes, races, etc. have various quantities and qualities to throw at having an edge of some kind. The ideal, for me, is where on-archetype choices (e.g. "Dragonborn Paladin") get you an edge within that archetype but leave you weaker outside it unless you spend resources to make up the difference later, while off-archetype choices (such as "Halfling Paladin") start you out as a pretty diverse character, and you can choose to get an edge in any of those things later.</p><p></p><p>That's why I gave the example I did earlier. Something like: "all weapons work on skeletons, but Skeletons have the Fragile tag, which means you take the better of two damage rolls if using a weapon with the Bashing tag."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8585286, member: 6790260"] As a rule, I favor carrot design with almost everything. I'm a huge believer in the power of "yes," and generally prefer to see subtractive/penalty-based things that are used as costs for failure or accepted consequences, rather than inherent and default states. Note, [I]general[/I] preference, not universal. Hence, I prefer things like the 4e way of encouraging people to consider various class/race combos. Not by [I]penalizing[/I] off-archetype choices (e.g., half-orcs with a Cha penalty), but by giving opt-in [I]bonuses[/I] to on-archetype choices (e.g. dragonborn and tieflings having cool opt-in Paladin features, like racial feats). I prefer a baseline of general, decent competence; from there, different classes, races, etc. have various quantities and qualities to throw at having an edge of some kind. The ideal, for me, is where on-archetype choices (e.g. "Dragonborn Paladin") get you an edge within that archetype but leave you weaker outside it unless you spend resources to make up the difference later, while off-archetype choices (such as "Halfling Paladin") start you out as a pretty diverse character, and you can choose to get an edge in any of those things later. That's why I gave the example I did earlier. Something like: "all weapons work on skeletons, but Skeletons have the Fragile tag, which means you take the better of two damage rolls if using a weapon with the Bashing tag." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The problem with weapon damage resistances.
Top