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General Tabletop Discussion
*Dungeons & Dragons
The problem with weapon damage resistances.
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<blockquote data-quote="EzekielRaiden" data-source="post: 8585493" data-attributes="member: 6790260"><p>No, it's not--it's the exact reverse, actually. Magic weapons currently are a universal <em>key</em> that opens every lock, no matter how hard it is to open the lock normally or how hard it is to bypass the lock without opening it. You have proposed an <em>unbreakable universal lock</em>, which requires one <em>specific</em> key, depending on the nature of the monster in question.</p><p></p><p>A universal key makes life easy for people wanting to open the lock--aka players. A universal and unbreakable lock makes things <em>significantly</em> more difficult for players. That is the core of my criticism here. Players are punished unless and until they discover the key to open the lock.</p><p></p><p></p><p>How can you have vulnerability if the target is resistant to <em>all</em> damage?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8585493, member: 6790260"] No, it's not--it's the exact reverse, actually. Magic weapons currently are a universal [I]key[/I] that opens every lock, no matter how hard it is to open the lock normally or how hard it is to bypass the lock without opening it. You have proposed an [I]unbreakable universal lock[/I], which requires one [I]specific[/I] key, depending on the nature of the monster in question. A universal key makes life easy for people wanting to open the lock--aka players. A universal and unbreakable lock makes things [I]significantly[/I] more difficult for players. That is the core of my criticism here. Players are punished unless and until they discover the key to open the lock. How can you have vulnerability if the target is resistant to [I]all[/I] damage? [/QUOTE]
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The problem with weapon damage resistances.
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