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General Tabletop Discussion
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The problem with weapon damage resistances.
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<blockquote data-quote="James Gasik" data-source="post: 8586113" data-attributes="member: 6877472"><p>Quite well put, Ezekiel Raiden. The old school mentality of "retreat if you can't handle it" falls apart when you realize bolting and running isn't really all that well supported. Someone is going to fail to get away, as the old adage goes, you don't need to outrun the thing that wants to kill you, you just need to outrun the slowest party member.</p><p></p><p>The DM needs to actively switch from combat to a pursuit scene- and that's out of the control of the players unless they can demonstrate they can outpace their pursuer.</p><p></p><p>Let me also reiterate, a player doesn't know a monster has resistance to their attacks until the DM specifically tells them that it does. They <strong>should</strong> be describing this to players, but that doesn't always mean they will, or the point will get across adequately.</p><p></p><p>But melee characters <strong>do</strong> know that magic weapons work on most creatures with resistance to b/p/s damage, so they can plan around that- even if they can't get a magic weapon, there are spells and abilities to work around that.</p><p></p><p>Asking them to also carry around a cold iron/silver/adamantine/starmetal/scrith/what have you weapon on the off chance that A) they will encounter a creature that needs that kind of material to hurt it, and B) they will realize not only the creature has resistance <strong>and</strong> know which of their weapons is the correct one to use requires the DM to make sure the players have that information.</p><p></p><p>If they don't have it, well...they might not survive their first encounter with the creature to tell the tale.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8586113, member: 6877472"] Quite well put, Ezekiel Raiden. The old school mentality of "retreat if you can't handle it" falls apart when you realize bolting and running isn't really all that well supported. Someone is going to fail to get away, as the old adage goes, you don't need to outrun the thing that wants to kill you, you just need to outrun the slowest party member. The DM needs to actively switch from combat to a pursuit scene- and that's out of the control of the players unless they can demonstrate they can outpace their pursuer. Let me also reiterate, a player doesn't know a monster has resistance to their attacks until the DM specifically tells them that it does. They [B]should[/B] be describing this to players, but that doesn't always mean they will, or the point will get across adequately. But melee characters [B]do[/B] know that magic weapons work on most creatures with resistance to b/p/s damage, so they can plan around that- even if they can't get a magic weapon, there are spells and abilities to work around that. Asking them to also carry around a cold iron/silver/adamantine/starmetal/scrith/what have you weapon on the off chance that A) they will encounter a creature that needs that kind of material to hurt it, and B) they will realize not only the creature has resistance [B]and[/B] know which of their weapons is the correct one to use requires the DM to make sure the players have that information. If they don't have it, well...they might not survive their first encounter with the creature to tell the tale. [/QUOTE]
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The problem with weapon damage resistances.
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