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General Tabletop Discussion
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The problem with weapon damage resistances.
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<blockquote data-quote="Ayeffkay" data-source="post: 8587004" data-attributes="member: 7033196"><p>I don't think there's anything wrong with that. Sometimes it's ok for one character to shine in a given challenge, instead of all the characters shining all the time. Sometimes the fighter can grapple the enemy while the rogue can dance in, hit hard, disengage, and get out, leaving only the big can of hit points in range to hit back. Sometimes there are hoards of low hp skeletons, and rather than nuking one of them into dust each round, it's more effective for the rogue to dodge and soak up opportunity attacks while the fighter wades in with a maul.</p><p></p><p>Sometimes your party only has one magical weapon and the party has to find ways of helping even though they can't damage the creature. Sometimes the rogue has to pick up the fallen paladin's silver long sword, stand over his frenemy's body, and get an unlikely KB without sneak attack, and then rub it in his holier-than-thou face for the rest of the campaign.</p><p></p><p>Challenges presented by the DM are there to be overcome - game design needs to remember this, and enable the DM to create interesting challenges. Not cater to the lowest common denominator of "10% of DMs will use werewolves when their players have no silver/magic weapons" x "10% of players will be frustrated and quit if an attack ever does half damage."</p></blockquote><p></p>
[QUOTE="Ayeffkay, post: 8587004, member: 7033196"] I don't think there's anything wrong with that. Sometimes it's ok for one character to shine in a given challenge, instead of all the characters shining all the time. Sometimes the fighter can grapple the enemy while the rogue can dance in, hit hard, disengage, and get out, leaving only the big can of hit points in range to hit back. Sometimes there are hoards of low hp skeletons, and rather than nuking one of them into dust each round, it's more effective for the rogue to dodge and soak up opportunity attacks while the fighter wades in with a maul. Sometimes your party only has one magical weapon and the party has to find ways of helping even though they can't damage the creature. Sometimes the rogue has to pick up the fallen paladin's silver long sword, stand over his frenemy's body, and get an unlikely KB without sneak attack, and then rub it in his holier-than-thou face for the rest of the campaign. Challenges presented by the DM are there to be overcome - game design needs to remember this, and enable the DM to create interesting challenges. Not cater to the lowest common denominator of "10% of DMs will use werewolves when their players have no silver/magic weapons" x "10% of players will be frustrated and quit if an attack ever does half damage." [/QUOTE]
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The problem with weapon damage resistances.
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