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The Problem with Who can use Magic Items ?
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<blockquote data-quote="AuraSeer" data-source="post: 910998" data-attributes="member: 1331"><p>There are basically four kinds of items: use-activated, command word, spell trigger, and spell completion.</p><p></p><p>Use-Activated items will work for anyone. You invoke the power simply by wearing the item, or using it in the normal way. (If it's a potion, you drink it. If it's a weapon, you hit someone with it.) Most wondrous items fall into this category.</p><p></p><p>Command Word items also work for anyone, as long as the user knows the right word. (Many DMs assume the word is written someplace on the item itself, or is otherwise easily discovered.) Using a command word is a standard action, and can't be set off by things like <em>magic mouth</em>, but otherwise this is pretty straightforward. Many wondrous items fall in here, such as the boots of speed.</p><p></p><p>Spell Trigger items are almost always wands. In order to use one, you must have the spell on your class list. For instance, a wand of <em>cure light wounds</em> is usable by anyone who has CLW on their class list: clerics, bards, paladins, rangers, and druids. A wizard or a barbarian doesn't qualify, so cannot use it.</p><p></p><p>Spell Completion items are almost always scrolls. To use one, there are three requirements. One, it must be the correct type (arcane or divine). Two, you must have the spell on your class list, the same as for a wand. Three, you must succeed in a caster level check, with a DC of the item's caster level +1. (If your caster level is the same or higher than that of the item, the check automatically succeeds.) </p><p></p><p>A character with the Use Magic Device skill can use almost any item, but that's really its own topic.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 910998, member: 1331"] There are basically four kinds of items: use-activated, command word, spell trigger, and spell completion. Use-Activated items will work for anyone. You invoke the power simply by wearing the item, or using it in the normal way. (If it's a potion, you drink it. If it's a weapon, you hit someone with it.) Most wondrous items fall into this category. Command Word items also work for anyone, as long as the user knows the right word. (Many DMs assume the word is written someplace on the item itself, or is otherwise easily discovered.) Using a command word is a standard action, and can't be set off by things like [i]magic mouth[/i], but otherwise this is pretty straightforward. Many wondrous items fall in here, such as the boots of speed. Spell Trigger items are almost always wands. In order to use one, you must have the spell on your class list. For instance, a wand of [i]cure light wounds[/i] is usable by anyone who has CLW on their class list: clerics, bards, paladins, rangers, and druids. A wizard or a barbarian doesn't qualify, so cannot use it. Spell Completion items are almost always scrolls. To use one, there are three requirements. One, it must be the correct type (arcane or divine). Two, you must have the spell on your class list, the same as for a wand. Three, you must succeed in a caster level check, with a DC of the item's caster level +1. (If your caster level is the same or higher than that of the item, the check automatically succeeds.) A character with the Use Magic Device skill can use almost any item, but that's really its own topic. [/QUOTE]
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