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General Tabletop Discussion
*TTRPGs General
The problems in Designing a High Magic Campaign.
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<blockquote data-quote="A'koss" data-source="post: 929631" data-attributes="member: 840"><p>Here's a few more thoughts to mull over when thinking on HM games...</p><p></p><p>1. The <em>"Mutually Assured Destruction"</em> clause that many people like to use to balance their game isn't as good a restraint as one might think. Easy Resurrection at high levels virtually assures you never have to fear death (except, perhaps from old age) as it's nearly impossible to permanently kill someone. Even feeding people to Barghests only grants you a 50/50 chance of success. Sure you can try imprisonment, but that's all it is - a prison from which you can be released from.</p><p></p><p>2. Power and Corruption: How do HLers look upon the general populace? How do they treat them? How are they looked upon by the commoners? D&D is different from many other fantasy fiction in that beings can improve virtually every aspect of their being, even those that would be very difficult to do in real life - wisdom, charisma... A HL fighter, who began his career as common man, now finds that he can effortlessly rip a grown man in half with his bare hands. A HL wizard, who also began from humble beginnings, is now so intelligent that commoners are the mental equivalent of primates to him. </p><p></p><p>You can argue that this kind of power is going to generate feelings of superiority (not unwarranted mind), isolation, pity, annoyance and so on over the common folk. What do their lives mean to someone with near god-like power?</p><p></p><p>Does a HL cleric look at his flock as just a bunch of weak-willed sheep? The commoners lives may not hold a lot meaning or interest for these kinds of people unless used as a crude tool or a means to an end.</p><p></p><p>Something I'm trying to do IMC, is make commoners more useful in the campaign. For example, a PC classed character will never be better than a commoner in a skill that is the commoner's job. </p><p></p><p></p><p></p><p>Cheers,</p><p></p><p>A'koss.</p></blockquote><p></p>
[QUOTE="A'koss, post: 929631, member: 840"] Here's a few more thoughts to mull over when thinking on HM games... 1. The [i]"Mutually Assured Destruction"[/i] clause that many people like to use to balance their game isn't as good a restraint as one might think. Easy Resurrection at high levels virtually assures you never have to fear death (except, perhaps from old age) as it's nearly impossible to permanently kill someone. Even feeding people to Barghests only grants you a 50/50 chance of success. Sure you can try imprisonment, but that's all it is - a prison from which you can be released from. 2. Power and Corruption: How do HLers look upon the general populace? How do they treat them? How are they looked upon by the commoners? D&D is different from many other fantasy fiction in that beings can improve virtually every aspect of their being, even those that would be very difficult to do in real life - wisdom, charisma... A HL fighter, who began his career as common man, now finds that he can effortlessly rip a grown man in half with his bare hands. A HL wizard, who also began from humble beginnings, is now so intelligent that commoners are the mental equivalent of primates to him. You can argue that this kind of power is going to generate feelings of superiority (not unwarranted mind), isolation, pity, annoyance and so on over the common folk. What do their lives mean to someone with near god-like power? Does a HL cleric look at his flock as just a bunch of weak-willed sheep? The commoners lives may not hold a lot meaning or interest for these kinds of people unless used as a crude tool or a means to an end. Something I'm trying to do IMC, is make commoners more useful in the campaign. For example, a PC classed character will never be better than a commoner in a skill that is the commoner's job. Cheers, A'koss. [/QUOTE]
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